Path: utzoo!mnetor!uunet!husc6!mit-eddie!bbn!uwmcsd1!ig!agate!saturn!skinner From: skinner@saturn.ucsc.edu (Robert Skinner) Newsgroups: comp.graphics Subject: Defining a sphere with Bezier patches Message-ID: <2390@saturn.ucsc.edu> Date: 16 Mar 88 16:32:48 GMT Organization: U.C. Santa Cruz, CIS/CE. Lines: 22 Keywords: sphere, Bezier, REYES In the 1987 Siggraph article on the REYES architecture, Cook, Carpenter & Catmull state that a sphere can be defined by 32 patches. They give Computational Geometry for Design and Manufacture, by Faux and Pratt, as the reference. For some reason, I can't find anything in F&P that says how to do this. The closest I get is a formula for a Bezier CURVE that is very close to a circular arc of 90 degrees. Starting with that, I can define 3 of the Bezier boundaries as great arcs on the sphere and the fourth is a point at the pole. This still leaves the center 4 points of patch undefined. Besides that, this would only use 8 patches. So I suspect that this has more error than using 32 patches. Can someone point out where in F&P this info is encoded? Better yet, if you've worked it out already, can you post the patch definition of the sphere? (Only 4 patches need to be defined from symetry (sp)) aTdHvAaNnKcSe ------------- Robert Skinner skinner%saturn.ucsc.edu@ucscc.ucsc.edu