Path: utzoo!mnetor!uunet!husc6!ut-sally!utah-cs!thomson From: thomson@utah-cs.UUCP (Richard A Thomson) Newsgroups: comp.sys.amiga Subject: Re: Amiga Hypercard Message-ID: <5317@utah-cs.UUCP> Date: 6 Mar 88 04:56:44 GMT References: <2279@unicus.UUCP> <5311@utah-cs.UUCP> <736@nuchat.UUCP> Reply-To: thomson@cs.utah.edu.UUCP (Richard A Thomson) Organization: University of Utah CS Dept Lines: 22 In article <736@nuchat.UUCP> peter@nuchat.UUCP (Peter da Silva) writes: >Before you port Xanadu to the Amiga, make sure that it's going to be useful >for folks without infinite disk space. I have heard from a couple of people >that Xanadu does not allow you to reclaim space taken up by deleted data. My impression is that there is a Xanadu protocol that you implement on top of your existing system. There is no reason why an implementation couldn't support deleting modified data. The difference is that you wouldn't have an edit trail, but you can just call the one you've got the "original". I'm not sure how hard it would be to put this into the Xanadu stuff as is, my impression is that your numbers are broadcast to other machines interested in them, so it might cause a problem. >By the way, comp.sys.amiga.tech is not real. Unfortunately I didn't read Bryce's posting until after I posted the article; If you'd looked at the first followup article I posted, this would have been evident. >-- Peter da Silva Rich Thomson