Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!ucsd!sdcsvax!ucsdhub!hp-sdd!hplabs!decwrl!labrea!polya!ali From: ali@polya.STANFORD.EDU (Ali Ozer) Newsgroups: comp.sys.amiga Subject: Re: little kids software? Message-ID: <2121@polya.STANFORD.EDU> Date: 8 Mar 88 22:55:33 GMT References: <880001@acf5.NYU.EDU> <1417@louie.udel.EDU> Reply-To: ali@polya.UUCP (Ali Ozer) Organization: Stanford University Lines: 29 In article <1417@louie.udel.EDU> Ron Minnich writes: >In article <880001@acf5.NYU.EDU> John Burr Sterling writes: >>I'm interested in software for little kids. Say, 2 years old. Is >>there any thing out there on the Amiga? > .... When my son hit >a key corresponding to the letter the letter would blow up. >Oh, and when the letter first came out it would say its name. >Problems: >1) I can't draw an explosion. >2) I can't make a good explosion sound >3) The killer. !@#$% Amigabasic kept guru-ing the machine. If you want to create interactive animations yourself (without C programming), you might want to consider The Director: With just the Director and a decent Paint program you should be able to create almost any animation sequence. And what's better, you can make it interact with the user --- Accept key punches, mouse clicks, even track the mouse. Writing Director programs is very much like writing in Basic, except you have a lot of graphics/IFF primitives already defined for you. You even have the capability of reading from and writing to files. (But of course there are some AmigaBASIC features you won't find in the Director, such as menus, floating point numbers, and decent string manipulation routines, among other things.) With the Director, I imagine you should be able to create fun toys for your kids faster than they can digest them... Ali Ozer, ali@polya.stanford.edu