Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Review of SubLogic Jet. Message-ID: <45378@sun.uucp> Date: 14 Mar 88 20:04:53 GMT References: <5400@swan.ulowell.edu> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 28 Keywords: Games, Jet In article <5400@swan.ulowell.edu> (Robert Silvers) writes: > Review of SubLogic Jet. > In multi-player mode, I sometimes had a problem with missiles > not locking on. I originally thought this is bug, but when I > cut the baud rate down from some 57,000 to 19200, it seemed to > decrease in occurence. We were using about a 30 foot cable. Well, I believe you have misinterpreted that cause and effect here. My personal feeling is that your missles could not lock on because the other player was not flying straight. You see in real life the only time a radar guided missle can lock on is when you have pointed at the target for >5 seconds. During that time it acquires the targets "signature" and can home in on that. If the opponent keeps moving then the signature keeps varying and the missle can't lock on. Unfortunately with the low resolution of the display a lot of this movement is undetectable to you. I was playing at one of the local Amiga stores and my opponent claimed that the system was broken because he couldn't 'lock on' to me. After several reboots and restarts (I could lock on just fine) we switched machines and what do you know? The problem switched machines as well! Leading me to believe it was cockpit error rather than software error. The other thing we were wondering but never figured out, was the effect of one person playing at level 9 while the other person played at level 1. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.