Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Chip and Fast and Lattice 4.0 Message-ID: <45406@sun.uucp> Date: 14 Mar 88 21:31:47 GMT References: <3518@watcgl.waterloo.edu> <263@stsci> <3625@bloom-beacon.MIT.EDU> <45205@sun.uucp> <5425@well.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 22 In article <5425@well.UUCP> ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) writes: > You forgot Copper lists, Chuck... (or does that account for the >other 1%?) Definitely in the other 1%. When you get to building Custom Copper lists you should know everything that depends on being in chip RAM. When asked once why I didn't think the Atari programs, that stuff the color registers in real time, were 'competition' for the Amiga I answered, "Simple, because they use up the most of the available CPU cycles to achieve those effects, whereas on the Amiga there is a chip, the Copper, that was *designed* to play those kinds of games behind the CPUs back." When I start describing what the Copper can do, these same people stop wondering why one might want a custom coprocessor to handle these things. I suspect as more people become aware of it's abilities, the more interesting displays will be appearing. May take this moment to encourage everyone who is going to DevCon to go to the Blitter/Copper talk. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.