Path: utzoo!mnetor!uunet!husc6!cmcl2!nrl-cmf!ames!ucsd!sdcc6!sdcc8!cs178abu From: cs178abu@sdcc8.ucsd.EDU (John Schultz) Newsgroups: comp.sys.amiga Subject: Re: Review of SubLogic Jet. Message-ID: <822@sdcc8.ucsd.EDU> Date: 15 Mar 88 21:39:21 GMT References: <5400@swan.ulowell.edu> <45378@sun.uucp> Reply-To: cs178abu@sdcc8.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 31 Keywords: Games, Jet In article <45378@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes: >In article <5400@swan.ulowell.edu> (Robert Silvers) writes: >> Review of SubLogic Jet. >> In multi-player mode, I sometimes had a problem with missiles >> not locking on. I originally thought this is bug, but when I >> cut the baud rate down from some 57,000 to 19200, it seemed to >> decrease in occurence. We were using about a 30 foot cable. > >Well, I believe you have misinterpreted that cause and effect here. >My personal feeling is that your missles could not lock on because the No, there really is a major bug here. We've got a 1000 & 2000 hooked up at 57000 and experience the same problem, alternating on either side. This bug never occurs on the first battle, but as soon as one player loses all of his jets or hits escape, problems begin to pop up. It would appear that this problem is caused by starting and stopping communications over the serial port. Also, the enemy sometimes does not appear on the opponents screen, nor on radar (not just radar lock). If you really want to shake up your opponent, just let him think you are playing level 1, (as he will be), but actually play level 0: you will be invicible! I've seen this happen with two players, and it's not a pretty sight when the other player figures out what is going on! John