Path: utzoo!mnetor!uunet!husc6!think!ames!amdahl!dlb!ardent!rap From: rap@ardent.UUCP (Rob Peck) Newsgroups: comp.sys.amiga Subject: ARP copy command; also "script" capability Message-ID: <329@ardent.UUCP> Date: 16 Mar 88 01:02:38 GMT Organization: Dana Computer, Inc., Sunnyvale, CA Lines: 39 Summary: small nit with workaround, and request for needed utility I have found a reason to keep my AmigaDOS copy command on the WB, with the ARP equivalent renamed to: cp My very favorite way of creating a short and sweet file for execute script testing (or AREXX script testing) is: copy * to ram:test and under ARP, this just returns to the prompt immediately. Under AmigaDOS copy, the "*" is taken to be the file handle of the console device, allowing me to redirect what I type at the console to a file. I missed it enough that I now keep both versions of copy handy, one renamed as indicated. ===================== begin separate topic ========================= Request::: to the SHELL creators - I'd like to see (and use) Unix's 'script' capability on the Amiga. For those of you not familiar with it: script filename creates a new instance of a shell, running on top of the old shell, and records everything that appears in the subshell's window. When you type: exit the system says: Script ended, file name is 'filename' Sometimes I put together a long compile and walk away - if I am not piping the output thru the equivalent of 'more', (does stderr accept piping?), I lose the scrolloffs. Script, under Unix, captures stdout and stderr to a file and I find that quite useful at times. Just a thought. Rob Peck ...ihnp4!hplabs!ardent!rap