Path: utzoo!utgpu!water!watmath!clyde!rutgers!husc6!mailrus!tut.cis.ohio-state.edu!bloom-beacon!oberon!pollux.usc.edu!papa From: papa@pollux.usc.edu (Marco Papa) Newsgroups: comp.sys.amiga.tech Subject: Re: 32 shades of gray Keywords: gray scale Message-ID: <7510@oberon.USC.EDU> Date: 9 Mar 88 02:18:37 GMT References: <2801@gryphon.CTS.COM> <7941@tut.cis.ohio-state.edu> Sender: news@oberon.USC.EDU Reply-To: papa@pollux.usc.edu (Marco Papa) Organization: Felsina Software, Los Angeles, CA Lines: 22 In article <7941@tut.cis.ohio-state.edu> mills-cl@pike.cis.ohio-state.edu (christopher mills) writes: >In article <2801@gryphon.CTS.COM> richard@gryphon.CTS.COM (Richard Sexton) writes: >>Alright, I'm letting you guys in on one of my secrets. >>I've been using this tip to acheive what looks for all the world >>like 32 gray scales. > Not so big of a secret. My first ray-tracing attempts were in black >and white, 640 x 400, 16 shades of grey with a 2 x 2 dither patern, giving >(as I recall) 61 shades of grey. It looked pretty good... Come on, guys! This stuff has been in the literature for over 6 years. Take a look at "Fundamentals of Interactive Computer Graphics" by J.D. Foley and Andrew Van Dam, published in 1981: "Halftone approximation", on page 597-602 on bi-level displays [1 bit/pixel], and "Reporoducing Color Hard Copy", p. 620, on generating 125 different colors on 3 bit/pixel displays. This is how it is done on Tektronix 4105/4107 terminals (see Color Plate 27). I did it on the Amiga for our unreleased Tek 4105 emulator, and it looked pretty good, except for the flicker. Nothing new. Just what everybody should now by now. -- Marco