Path: utzoo!utgpu!water!watmath!clyde!bellcore!decvax!decwrl!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: 32 shades of gray Keywords: gray scale Message-ID: <44635@sun.uucp> Date: 8 Mar 88 19:46:34 GMT References: <2801@gryphon.CTS.COM> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 27 In article <2801@gryphon.CTS.COM> (Richard Sexton) writes: > I've been using this tip to acheive what looks for all the world > like 32 gray scales. > Now, to get the additional 16 shades of gray, dither 1:1 between > every n'th color and it's n+1'th counterpart. Use the following pattern: I like it, but like you said, trying to get the gist of the pattern was a bit tough. Do you do region dithering or pixel dithering? Pixel dithering is using pixels that are actually 2 X 2 blocks of the form +-----+-----+ | n | n+1 | +-----+-----+ | n+1 | n | +-----+-----+ And 'region' dithering simply applys a pattern fill of the above pattern to "regions" of a given grey scale. In the pixel techinique you get a effective 320 X 200 X 5 greyscale image in a 640 X 400 screen. Sounds like a mode I should ad to my image processing stuff. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.