Path: utzoo!mnetor!uunet!husc6!yale!wallman-george From: wallman-george@CS.YALE.EDU (Natuerlich!) Newsgroups: comp.sys.atari.st Subject: Re: Copyrights and Coercion Message-ID: <24838@yale-celray.yale.UUCP> Date: 10 Mar 88 01:18:32 GMT References: <1528@hyper.UUCP> Sender: root@yale.UUCP Reply-To: wallman-george@CS.YALE.EDU (Natuerlich!) Organization: Yale University Computer Science Dept, New Haven CT 06520-2158 Lines: 29 Keywords: Copyright Coercion Yesterday I went into my local store to get a game. I took it from the shelf and tried to walk out of the door. "Hold it", said the owner,"drop the game, or I call the police". I dropped the game. And of course I immediately went to the cops and told them about the theft the store owner had committed. In Logajan terms: 1) Fraud + Theft. I have the value 2) Coercion 3) Theft (I dropped the game, by coercion, owner gets the value back) What's wrong ? Theft is a 'common sense' word and not a little Logic 100 Token. It has a meaning in terms of social interaction that we are all aware off. The Logajan approach is the standard and wrong AI approach. That is the try to narrow an elaborate concept into a single rule (and then with the addition of lots of exception like (OK it is no theft if the value originally belongs to the owner and if the thief is still on the premises and so on...) Aloha aus Samoa -------------------------------------------------------------- Loveletters & Hatemail to : wallman@yalecs (Arpa UUCP Use) Files to : WALLMANN@CTSTATEU (Bitnet) -------------------------------------------------------------- "The CPU is from Motorola The RAM is from Hitachi The Operating System is from DRI and the MMU is from Fancy Feast" --------------------------------------------------------------