Path: utzoo!mnetor!uunet!husc6!uwvax!oddjob!mcb From: mcb@oddjob.UChicago.EDU (Still amused by setenv NAME) Newsgroups: comp.sys.mac Subject: Re: Pull down menus. Message-ID: <14458@oddjob.UChicago.EDU> Date: 6 Mar 88 18:19:37 GMT References: <4129@hoptoad.uucp> <283@rhesus.primate.wisc.edu> <1710@ssc-vax.UUCP> <3996@vdsvax.steinmetz.ge.com> <730@nuchat.UUCP> <7398@agate.BERKELEY.EDU> Reply-To: mcb@oddjob.uchicago.edu (Still amused by setenv NAME) Organization: U of Chicago- Extralegal Explorations Department Lines: 27 In article <7398@agate.BERKELEY.EDU> elcond@garnet.berkeley.edu.UUCP (Gregory Dow) writes: >I've been thinking about an extension to the standard Mac interface where >a multiple-button mouse is simulated using modifier keys. I propose that >option-clicking (or control-clicking) should display a hierarchical popup menu >of the titles in the menu bar. This sounds like a fun idea, provided that it exists SOLELY as an alternative to the standard interface. The reason the Macintosh has a one- button mouse (in case anyone doesn't know) is that the average user works faster with a single button. Apple tested this fairly extensively, and it turns out that most people get confused when there's more than one button on the mouse. The guiding philosophy here should be the same as that behind the command key equivalents for menus: if a user knows what she's doing, there should be shortcuts available to her, but the shortcuts may only duplicate already existing functionality. ALL of the power of an application should be readily accessible to a novice user. (Is anyone at Microsoft listening?) I would recommend implementing this as a CDEV, so that the user can disable it in the event that it conflicts with a particular application. If you want to send me the code, I'll give it a try (but no promises). -Matt -- Matt Bamberger "Ill-equipped to act, 1005 E. 60th St., #346 With insufficient tact, Chicago, IL 60637 One must put up barriers 312-753-2261 To keep oneself intact." - Rush