Xref: utzoo comp.sys.mac:13675 comp.windows.misc:216 Path: utzoo!mnetor!uunet!husc6!bbn!oberon!cit-vax!tybalt.caltech.edu!sho From: sho@tybalt.caltech.edu (Sho Kuwamoto) Newsgroups: comp.sys.mac,comp.windows.misc Subject: Re: A/UX window systems, Mac tool...( Hum Interface) Message-ID: <5694@cit-vax.Caltech.Edu> Date: 8 Mar 88 14:51:05 GMT References: <4129@hoptoad.uucp> <283@rhesus.primate.wisc.edu> <1710@ssc-vax.UUCP> <241@eos.UUCP> <1735@ssc-vax.UUCP> <5674@cit-vax.Caltech.Edu> <7481@agate.BERKELEY.EDU> Sender: news@cit-vax.Caltech.Edu Reply-To: sho@tybalt.caltech.edu.UUCP (Sho Kuwamoto) Organization: California Institute of Technology Lines: 98 Keywords: window human computer interface In article <7481@agate.BERKELEY.EDU> mwm@eris.UUCP (Mike (My watch has windows) Meyer) writes: >In article <5674@cit-vax.Caltech.Edu> sho@tybalt.caltech.edu.UUCP (Sho Kuwamoto) writes: > >No, having a second mouse button _is_ a win. You don't gain any >confusion because there is an Interface Guideline which basically says >"thou shalt use the right mouse button for menus (and similar >things)." Very few programs use "similar things," and those that do do >it right. My experience is that people (artists, etc.) don't have >trouble with the second mouse button. > This could very well be true. I have not dealt much with Amiga software, but the most important thing (in my opinion) to have in a windowing environment is a consistent user interface accross applications. > [Describes benefits of menu button] > > >You mean the Mac isn't customizable _at all_? You can't put in your >favorite desktop accessories, and can't load the function keys with >your favorite acceloraters? And what's this I heard about pop-up >menus on the Mac? They don't exist? Or don't count as customization? The idea is that users can add functionality through customization but rarely take away functionality. If my neighbor has installed the pop-up init, I can use a complex combination of modifier keys to save time and get at my menus more easily. On the other hand, if I do not know about this ability, I can reach up to the menubar as usual. Now if a sun user has made it so that the rightmost button is resize, the leftmost button is selct from menu, and the center button is hop into the editor, this is fine for him, but h*** for me. Now I don't know a thing about Suns (I wish I did, they seem like very nice machines too.) but if a user typically changes the functionality of the existing interface, that could potentially cause problems. (Try using an editor in someone else's account where he's re-bound all the keys to work with the function keys on his terminal...) > > [more advantages of multiple mouse buttons] > >As DRI demonstrated, the Mac menu interface can be put on an >two-button mouse with no problem. Until you demonstrate that a >two-button interface (pop up menus + followmouse, or some such) can be >adequately dealt with (by that, I mean that you don't have to drive >the window manager with two hands) on a one-button mouse, the >one-button mouse will have to be considered inferior. Of course, Apple >may have done it right, and left hooks in the software for more >buttons. I know Amiga did. > I don't believe Apple has. Too bad. This is not a complete defense of the one-button mouse, as I have had little experience with a multi-button mouse. However, the fact that one is more powerful than the other does not prove that one is more useful than the other. If this were so, we would have five button mice with pressure sensitive keys that would do different things for each of the 2^5 combinations of keys depending on how hard the keys were hit. To make this more fair, consider the following analogy. Why make automatic transmissions when you can use manual transmissions? If I *want* to change gears at exactly the same time an automatic would shift, I can. However, I have the option of dropping my car into 3rd on the freeway to pass another car, or putting it into 5th on surface streets to save gas (Don't laugh, I know someone who does this.) The only problem is that manual transmissions are more difficult to use. Those who are experienced at driving a stick will say that it's just as easy once you get used to it. However, it seems evident that a large percentage of the populace prefers automatic transmission just the same. To them, it seems hardly worth their effort to learn to drive a stick for little or no percieved benefit. In the case of the Amiga mouse, it seems that the right mouse button is pretty much reserved for menus, which means that it's probably not that much harder to use. On the other hand, if *basic* functions are implemented in terms of multiple button mice in different ways for different programs/machines, it could very well be a hassle that is more trouble than it's worth. -Sho SonicYouthREMBeatlesKateBushReplacementsResidentsHuskerDuSeveredHeadsArtOfNoise ChrisAndCoseyJoyDivisionKillingJokeLaurieAndersonWireLouReedSkinnyPuppyBrianEno (sho@tybalt.caltech.edu, sho@caltech.bitnet, ...!cit-vax!tybalt!sho)