Path: utzoo!mnetor!uunet!husc6!cmcl2!nrl-cmf!ames!oliveb!pyramid!voder!apple!dwb From: dwb@Apple.COM (David W. Berry) Newsgroups: comp.sys.mac Subject: Re: 3 button systems (was A/UX window systems, Mac toolbox, etc) Message-ID: <7660@apple.Apple.Com> Date: 11 Mar 88 22:51:40 GMT References: <9790@steinmetz.steinmetz.UUCP> <2290017@hpsadla.HP> Reply-To: dwb@apple.UUCP (David W. Berry) Organization: Apple Computer Inc, Cupertino, CA Lines: 20 In article <2290017@hpsadla.HP> ashore@hpsadla.HP (Alex Shore) writes: >I would rather have had a pull-down, tied-to-the-top menu system >rather than have to start over when I see the pick I want is off- >screen. (In this case, the particularly troublesome menu is >dynamic, hence you don't know from one session to the next where >items are going to be, so you can't learn it.) Well, this is just plain bad design to start with. All three of X (I presume, I haven't seen the problem or played with X much) SunView (the same goes) and NeWS will pop menus up "near" the cursor but will move them so that they fit on the screen. Although that brings up one more advantage of pull-down menus, presuming they're short enough to fit on a single screen, you can predict where things are going to be quite accurately. With pop-up menus it's much harder because you have to guess where the origin will be. David W. Berry dwb@well.uucp dwb@Delphi dwb@apple.com 973-5168@408.MaBell Disclaimer: Apple doesn't even know I have an opinion and certainly wouldn't want if they did.