Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!oliveb!felix!john From: john@felix.UUCP (John Gilbert) Newsgroups: comp.sys.mac Subject: Re: Pull down menus. Message-ID: <24988@felix.UUCP> Date: 15 Mar 88 01:05:34 GMT References: <4129@hoptoad.uucp> <283@rhesus.primate.wisc.edu> <1710@ssc-vax.UUCP> <3996@vdsvax.steinmetz.ge.com> <730@nuchat.UUCP> <7398@agate.BERKELEY.EDU> <14458@oddjob.UChicago.EDU> Sender: daemon@felix.UUCP Reply-To: john@felix.UUCP (John Gilbert) Organization: FileNet Corp., Costa Mesa, CA Lines: 28 > This sounds like a fun idea, provided that it exists SOLELY as an >alternative to the standard interface. The reason the Macintosh has a one- >button mouse (in case anyone doesn't know) is that the average user works >faster with a single button. Apple tested this fairly extensively, and it >turns out that most people get confused when there's more than one button on >the mouse. Apple doesn't have a one button mouse really. They just put the other two buttons on the keyboard. What this did was to abandon convention for the various combinations of buttons. Really, very few programs run without using the Command and Option keys as modifiers for the one button located on the mouse, and they do not all use these combinations in the same manner. The use of SHFT-Click to group select is probably the most uniform of these. What it did do tho, was suggest to developers that use of button combinations is to be classified as extended functionality, not as part of a common interface. It forces them to think in terms of designing for simplicity, and treating advanced features as extra-ordinary. This is not necessarily a bad thing, and probably there are good arguments on both sides. On result: you have things like "Power Users Guide" to tell you about things that are not intuitive. Many of the tips in these publications are how to moidify the meaning of the mouse. Ya just gotta use two hands. John Gilbert -- John Gilbert !trwrb!felix!john