Xref: utzoo comp.sys.mac:14014 comp.windows.misc:295 Path: utzoo!mnetor!uunet!husc6!mit-eddie!killer!tness1!nuchat!sugar!peter From: peter@sugar.UUCP (Peter da Silva) Newsgroups: comp.sys.mac,comp.windows.misc Subject: Re: A/UX window systems, Mac toolbox, etc Message-ID: <1574@sugar.UUCP> Date: 14 Mar 88 05:08:02 GMT References: <1710@ssc-vax.UUCP> <579@eplrx7.UUCP> <7550@tut.cis.ohio-state.edu> <1512@devvax.JPL.NASA.GOV> Organization: Sugar Land UNIX - Houston, TX Lines: 32 Summary: What Apple invented and what Apple borrowed. There are two innovations in the Mac environment that rightly belong to Apple. They're not a knock-off of anything Xerox did, and they're both part and parcel of the one-button mouse. They are pull-down menus and doubleclicking. There are three things that are commonly done with a mouse in a well-designed user interface. They are (1) selecting an object or objects (including dragging them), (2) activating an object, and (3) bringing up a menu relating to the selected object or objects if you want to do more than the default action command. The ideal situation would be to have three buttons for this. A SELECT button, a DOIT button, and a MENU button. On the Mac all three of these are overlaid on one button, so everything's jammed into the selection button. On the Amiga, there's a SELECT button and a MENU button. DOIT could have been mapped into holding down both buttons, but that was used for extended menu selections and they copied doubleclicking for the DOIT action. Some systems have all three buttons... and even use them this way. Now then. It seems (based on this discussion) that the Sun uses the three buttons as extra keys, with common commands mapped into them. This isn't bad, if you can program them to behave in the fashion described above. It'd be preferable if this was the default behaviour, and even that it was the only behaviour. After all, you don't reprogram the shift and control keys. I hope. -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- Disclaimer: These U aren't mere opinions... these are *values*.