Path: utzoo!mnetor!uunet!husc6!think!ames!pasteur!ucbvax!aero4.larc.nasa.GOV!blbates From: blbates@aero4.larc.nasa.GOV (Bates TAD/HRNAB ms294 x2601) Newsgroups: comp.sys.sgi Subject: Mouse driven rotations Message-ID: <8803151257.AA08764@aero4.larc.nasa.gov> Date: 15 Mar 88 12:57:55 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 12 Personally, I prefere driving rotations based on the change in mouse position. I have used programs that use the absolute position, but most of the time I don't like it. However, there have been a few cases where absolute positioning has been better. If you want to return to a specific orientation or if you want to limit the amount of movement. I have a sample FORTRAN source I can send you that reads in x,y,z coordinates and allows you to rotate them about all 3-axes of rotation, translate, zoom, change perspective, Gouraud shade sufaces with and with out Z-buffering. It is constantly in flux, as I try new and different things, but it will give you a good start. I will send it in my next message (almost 1000 lines). If you have any questions or suggestions for improvement let me know.