Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!mordor!sri-spam!ames!eos!aurora!labrea!csli!rustcat From: rustcat@csli.STANFORD.EDU (Vallury Prabhakar) Newsgroups: comp.graphics Subject: Re: Defining a sphere with Bezier patches Message-ID: <3150@csli.STANFORD.EDU> Date: 29 Mar 88 02:00:20 GMT References: <2390@saturn.ucsc.edu> <1632@pixar.UUCP> <1639@pixar.UUCP> Reply-To: rustcat@csli.UUCP (Vallury Prabhakar) Organization: Yonder, the Apocalyptic Horizons Lines: 9 Keywords: sphere, Bezier, REYES It seems to me that using Bezier patches to generate a spherical surface is a rather inefficient method. A sphere can easily be generated as a surface of revolution. Simply rotate a circular arc about an axis. The arc itself can be generated using Bezier or any other parametric cubic approximation. I think Michael Mortenson discusses this in his book "Geometric Modelling". -- Vallury Prabhakar -- rustcat@cnc-sun.stanford.edu