Path: utzoo!mnetor!uunet!seismo!sundc!pitstop!sun!decwrl!granite!jmd From: jmd@granite.dec.com (John Danskin) Newsgroups: comp.graphics Subject: Re: Defining a sphere with Bezier patches Message-ID: <209@granite.dec.com> Date: 29 Mar 88 18:23:35 GMT References: <2390@saturn.ucsc.edu> <1632@pixar.UUCP> <1639@pixar.UUCP> <3150@csli.STANFORD.EDU> Reply-To: jmd@granite.UUCP (John Danskin) Organization: DEC Workstation Systems Engineering Lines: 31 Keywords: sphere, Bezier, REYES In article <3150@csli.STANFORD.EDU> rustcat@csli.UUCP (Vallury Prabhakar) writes: > >It seems to me that using Bezier patches to generate a spherical surface >is a rather inefficient method. A sphere can easily be generated as a >surface of revolution. Simply rotate a circular arc about an axis. The >arc itself can be generated using Bezier or any other parametric cubic >approximation. I think Michael Mortenson discusses this in his book >"Geometric Modelling". > > -- Vallury Prabhakar > -- rustcat@cnc-sun.stanford.edu Ah, but what if your modeler only supports Beziers? And, what do you mean by more efficient? o Takes up less space o Easier to do ray surface intersections o Easier to tesselate into polygons on the fly o Better numerical characteristics o Bounding box generations on subsets of the sphere are easier o Your sphere modeler needs less total code space Since you don't win on all of these measures, your posting would be more helpful if you were more specific. -- John Danskin | decwrl!jmd DEC Workstation Systems Engineering | (415)853-6724 100 Hamilton Avenue | My comments are my own. Palo Alto, CA 94306 | I do not speak for DEC.