Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!mailrus!tut.cis.ohio-state.edu!rutgers!mtune!mtunx!whuts!homxb!hropus!ki4pv!codas!usfvax2!jc3b21!fgd3 From: fgd3@jc3b21.UUCP (Fabbian G. Dufoe) Newsgroups: comp.sys.amiga Subject: Re: JET Message-ID: <350@jc3b21.UUCP> Date: 24 Mar 88 05:38:07 GMT References: <4578@garfield.UUCP> <391@coplex.UUCP> <679@applix.UUCP> Organization: St. Petersburg Jr. College, FL Lines: 61 Summary: bugs In article <679@applix.UUCP>, scott@applix.UUCP (Scott Evernden) writes: > In article <391@coplex.UUCP> jim@coplex.UUCP (Jim Sewell) writes: > >I have come across a bug (I think). Not less than 5 separate and isolated times > >have I been playing and either when I fire the machine locks up, the yoke > >position indicator starts jumping, or the screen blitzes (once). I have tried > >it with both Kickstart 1.1 and 1.2, but figure 1.2 is the right one since Jet > >is newly released. I have not had any other problems running programs on my > >machine as far as I can tell. Has anyone else experienced this, or think they > >may know the cause? Does this happen every time you fire or could it be associated with hits near you by enemy missiles. Does the machine really lock up--do you have to reboot?--or do you just lose control briefly. When I take a hit I lose control for a few seconds and the jet bounces around. That's normal. Is that what you're talking about? > Yup, this wildly-hopping joystick bug has hit me several times. > > Other bugs in JET: > > o The SAM silos are indicated using an absolutely random red bitmap. I > think these are supposed to look like <> (angle brackets) according to > the documentation, but don't even come close. They look like big red angle brackets (<>) on my computer. > o The sound sample that JET uses for the engines sometimes gets randomly > trashed after a while, so you hear popping and crackling at about 2 > second intervals. Sounds like a dirty record; makes me stop playing. Although I'm embarrassed to admit I played it for ten hours at a stretch I have to admit I haven't heard this problem. > o Your upward component of motion stops at 50,000 feet; you still move > forward, but are stuck at this elevation. > > o The game will tell you all enemy targets have been destroyed even when > you can see more. I think this is because as soon as the targets at one level are destroyed the game pushes you up to the next level and new targets appear. The manual describes that. > o I can discern no difference between AIM-7 and AIM-9 missiles. In > particular the AIM-7 missiles do not appear to really have a 25 mi. > range. The limitation seems to be the range at which you can lock on to enemy aircraft. If the AIM-7 really has a 25 mile range one ought to be able to get a radar lock on targets that far away. Have you tried zooming your radar display to a 25 mile range? I have experienced a bug that requires rebooting if I fire the machine gun at a MIG. After the first burst everything quits moving. There is no response to the mouse or keyboard (except CTRL-A-A). --Fabbian Dufoe 350 Ling-A-Mor Terrace South St. Petersburg, Florida 33705 813-823-2350 UUCP: ...gatech!codas!usfvax2!jc3b21!fgd3