Path: utzoo!utgpu!water!watmath!clyde!rutgers!mit-eddie!bloom-beacon!tut.cis.ohio-state.edu!mailrus!nrl-cmf!ames!oliveb!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: How do you... Keywords: I hate Keywords Message-ID: <46869@sun.uucp> Date: 24 Mar 88 19:42:50 GMT References: <1782@ssc-vax.UUCP> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 14 [Lets ban messages with signatures that are longer than the message.] In article <1782@ssc-vax.UUCP> dmg@ssc-vax.UUCP (David Geary) writes: > How do you draw outside of the 320x200 boundary on the screen >(meaning overscan)? You can't draw outside the boundary of a screen, but you can make the screen bigger. Does that answer your question? There is a section in the RKM manual I believe on loading your own View and doing stuff to that screen. Sounds ideal for a game. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.