Path: utzoo!mnetor!uunet!yale!wallman-george From: wallman-george@CS.YALE.EDU (Natuerlich!) Newsgroups: comp.sys.atari.st Subject: Re: Screen memory format Message-ID: <25904@yale-celray.yale.UUCP> Date: 27 Mar 88 20:29:43 GMT References: <8803271924.AA18903@ucbvax.Berkeley.EDU> Sender: root@yale.UUCP Reply-To: wallman-george@CS.YALE.EDU (Natuerlich!) Organization: Natuerlich!'s Software Vault #5 -- Location Yale Lines: 24 >I need to know what the format of the ST display memory is. The Abacus >Internals book gives a completely different discription than the Compute!'s >VDI manual. I tend to trust the Compute! publication more because it >sounds a lot more reasonable and intelligent. (Let's talk low-res here) > >Compute!: Each ADJACENT four BITS specify a number between 0 and 15 > that represents the color register used to plot that pixel. >Abacus: Four contiguous memory WORDS specify the color of 16 pixels. > To set a pixel, one must set a bit in each of the four words. > "in order to set the point in the upper left-hand corner, > the topmost bits of words $78000 (assume screen memory starts > at 78000), $78002, $78004, and $78006 must be manipulated." > >Like I said, the Abacus method doesn't sound very logical. >Which method is actually used? The less reasonable and intelligent method has been used (to keep the hardware simpler and/or faster, I believe). Natuerlich! -------------------------------------------------------------- Loveletters & Hatemail to : wallman@yalecs Files to : WALLMANN@CTSTATEU (Bitnet) --------------------------------------------------------------