Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!mailrus!tut.cis.ohio-state.edu!bloom-beacon!mit-eddie!uw-beaver!cornell!rochester!ken From: ken@cs.rochester.edu (Ken Yap) Newsgroups: comp.fonts Subject: Re: Universal font standard Message-ID: <8405@sol.ARPA> Date: 7 Apr 88 16:33:42 GMT References: <3178@gryphon.CTS.COM> <10015@sunybcs.UUCP> Reply-To: ken@cs.rochester.edu (Ken Yap) Organization: U of Rochester, CS Dept, Rochester, NY Lines: 18 Keywords: common |Well, the problem is that as resolution increases (or the size of the fonts |get bigger) you're going to have missing information. That's always been a |problem with bitmap fonts. I'm for pushing something more along the lines |of what PostScript does. By defining the font as a collection of lines and |curves, magnification only makes the fonts bigger. All the continuity is |still there even if you blow up the character to a full page. If a standard |would be made, it would have to do something like this in order to satisfy |everyone and to allow for changes in technology. Before we run off and reinvent the wheel, I suggest we look at what electronic typesetting has been doing for a while. A book I recently read explained some half a dozen formats, including bitmap, run-length, outline, grey-scale. The representations are well known, it's just that every manufacturer has their format. I don't know what efforts are being made to standardize font representation for high-res equipment, but I think it would be worthwhile to track their efforts, since the problems with screen fonts are a subset of theirs. Ken