Path: utzoo!mnetor!uunet!steinmetz!ge-dab!codas!ateng!chip From: chip@ateng.UUCP (Chip Salzenberg) Newsgroups: comp.fonts Subject: Re: Universal font standard Message-ID: <219@ateng.UUCP> Date: 8 Apr 88 12:09:10 GMT References: <3178@gryphon.CTS.COM> Reply-To: chip@ateng.UUCP (Chip Salzenberg) Organization: A T Engineering, Tampa, FL Lines: 37 Keywords: common In article <3178@gryphon.CTS.COM> richard@gryphon (Richard Sexton) writes: >Pretty wild idea, huh ? Sure is... >What if... > >... there was a common standard. Not some god-awful ANSI thing >that takes years to develop, nobody likes, and then Dennis says >it wont work anyway, but something simple. Well, just because the output is bit-mapped doesn't mean that a bitmap is the best representation. A bitmap is a great data format for representing snow (pseudo-random bits), but for something as orderly as a font it would be more efficient to use another representation. Try these on for size: 1. How about a format that describes the shape (outline) of the character. Similarities here to Adobe's font technology, with echos of the Apple II shape table. 2. How about a series of numbers, one or more pairs per X position, which describe the Y positions at which the body of the character begins/ends. This will be smaller than a bitmap while still providing exactly the same information; and generating a bitmap from this format is trivial. I happen to like (1) if you intend to scale the font, (2) otherwise. #2 could easily be done in all-ASCII with appropriate punctuation. #1 could also be ASCII, I suppose, but I've never thought about it. Any other ideas, folks? -- Chip Salzenberg "chip@ateng.UU.NET" or "codas!ateng!chip" A T Engineering My employer's opinions are a trade secret. "Anything that works is better than anything that doesn't."