Path: utzoo!mnetor!uunet!husc6!bbn!rochester!cornell!batcomputer!itsgw!imagine!pawl20.pawl.rpi.edu!kyriazis From: kyriazis@pawl20.pawl.rpi.edu (George Kyriazis) Newsgroups: comp.graphics Subject: Particle systems and simulation Message-ID: <609@imagine.PAWL.RPI.EDU> Date: 3 Apr 88 21:02:56 GMT Sender: news@imagine.PAWL.RPI.EDU Reply-To: kyriazis@mts.rpi.edu (George Kyriazis) Organization: RPI Public Access Workstation Lab - Troy, NY Lines: 28 Hello world. I am about to start a project about simulating rigid bodies or fluids made out of particles, and I want to ask some questions before beginning. I think these are the right newsgroups, so that's why I started from here. What I like to know is references on where I can find more info about that subject. The problem is not simply simulating the movements of these particles. What is the problem is that the naive method is of O(n*n) (calculating n-1 forces exerted to every particle). Since I am not into physics very much, what I'd like to find is any simplifications on that. I heard something about calculating the forces from the nearest neighbors only. Are there any more opinions on that? Also calculating closest neighborhood in 2-d or even 3-d for the next time step from the previous neighborhood is difficult. Are there any data structures or algorithms that can (easily) handle this kind of thing? Lastly, what kind of forces (other than the attractive and repulsive forces between atoms) do I have to take into account? Maybe there are any moments also? Thanks in advance for the help.. ******************************************************* *George C. Kyriazis * Gravity is a myth *kyriazis@mts.rpi.edu or kyriazis@rpitsmts.bitnet * \ / *kyriazis@life.pawl.rpi.edu kyriazis@docsun.rpi.edu * \ / *Electrical and Computer Systems Engineering Dept. * || *Rensselear Polytechnic Institute, Troy, NY 12180 * Earth sucks *******************************************************