Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pasteur!ucbvax!ucsfcgl!cgl.ucsf.edu!seibel From: seibel@cgl.ucsf.edu (George Seibel%Kollman) Newsgroups: comp.graphics Subject: Re: A simple 2-D particle system (animated atoms) Message-ID: <10789@cgl.ucsf.EDU> Date: 7 Apr 88 06:54:19 GMT References: <231@abvax.UUCP> Sender: daemon@cgl.ucsf.edu Reply-To: seibel@socrates.ucsf.edu.UUCP (George Seibel%Kollman) Distribution: na Organization: UCSF Computer Graphics Lab Lines: 15 Keywords: animated, computational speedups O(n*n) Regarding the generation of neighbor lists in particle simulations, and avoiding O(N**2) complexity, this is quite the big deal among computational physicists and chemists. Here are a couple of refs: Grid-cell technique and some good info on periodic boundary conditions: W.F. van Gunsteren, et. al., "On Searching Neighbors in Computer Simulations of Macromolecular Systems", J. Comp. Chem. Vol 5, 272-279 (1984). A very interesting O(N) neighbor list method: Jay Boris, "A Vectorized 'Near Neighbors' Algorithm of Order N Using a Monotonic Logical Grid", J. Comp. Phys, vol ? 1-20, (1986). If anyone implements the Boris algorithm, let me know. George Seibel, UCSF seibel@cgl.ucsf.edu