Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!mailrus!umix!umich!spline.eecs.umich.edu!spencer From: spencer@spline.eecs.umich.edu (Spencer W. Thomas) Newsgroups: comp.graphics Subject: Re: convex hull routines needed Message-ID: <818@zippy.eecs.umich.edu> Date: 7 Apr 88 15:55:32 GMT References: <1704@pixar.UUCP> Sender: news@zippy.eecs.umich.edu Reply-To: spencer@spline.eecs.umich.edu (Spencer W. Thomas) Organization: University of Michigan EECS, Ann Arbor Lines: 13 UUCP-Path: spline!spencer In article <1704@pixar.UUCP> fishkin@pixar.UUCP (Ken Fishkin) writes: > > Does any kind soul have code for finding the convex hull of an >arbitrary set of 3-D points, preferably in O(NlogN) time? > Preparata & Shamos ("Computational Geometry", Springer-Verlag, 1985), give an NlogN algorithm for 3-D convex hull, if you have all the points ahead of time. If you are given one point at a time, and wish to compute the convex hull incrementally ("on-line" is their term), the best you can do is N^2. =Spencer (spencer@crim.eecs.umich.edu)