Path: utzoo!mnetor!uunet!husc6!cmcl2!brl-adm!umd5!purdue!i.cc.purdue.edu!j.cc.purdue.edu!pur-ee!uiucdcs!snail!carroll From: carroll@snail.CS.UIUC.EDU Newsgroups: comp.graphics Subject: Re: integer transforms Message-ID: <10300002@snail> Date: 7 Apr 88 20:21:00 GMT References: <1549@puff.cs.wisc.edu> Lines: 19 Nf-ID: #R:puff.cs.wisc.edu:1549:snail:10300002:000:1077 Nf-From: snail.CS.UIUC.EDU!carroll Apr 7 14:21:00 1988 Yes, the SubLogic FlightSimulator uses *only* integers, and 16 bit ones at that. The code that drives it is highly optimized (Bruce Artwick, the president and primary programmer/designer of the simulator is a true assembler God). In many cases, however, it gets the "wrong" answer, but it takes advantage of the facts that 1) if you are generating several frames per second, messing up one is not a big deal and 2) if the user doesn't notice it doesn't really matter. I believe that the company sells a programming package called "IB3D1" which allows you to use the core of the F.S. to do your own graphics. The company is located in Champaign IL (or possibly Urbana - they are really 1 city, and I think there are actually SubLogic offices in both places). I worked there last summer, so I got to use stuff without having to pay for it. Alan M. Carroll amc@woodshop.cs.uiuc.edu carroll@s.cs.uiuc.edu Grad Student (TA) / U of Ill - Urbana ...{ihnp4,convex}!uiucdcs!woodshop!amc Quote of the day : "Touch my soul, catch the very light Hide the moment, from my eager eyes"