Newsgroups: comp.graphics Path: utzoo!utgpu!jarvis.csri.toronto.edu!dgp.toronto.edu!elf From: elf@dgp.toronto.edu (Eugene Fiume) Subject: Re: Mapping algorithm question - NOT cartograpy Message-ID: <8804152328.AA24998@explorer.dgp.toronto.edu> Keywords: 2d mapping Organization: University of Toronto, CSRI References: <844@agora.UUCP> Date: Fri, 15 Apr 88 17:28:00 EDT A few of us here considered this problem a while back and came up with a way to texture map an arbitrary simple polygon (as well as circles and half-planes). The map is conformal and bijective (and continuous, of course). See the paper entitled "Conformal Texture Mapping" by Fiume, Fournier, and Canale, in Proc. of Eurographics '87, pp53-64. I'll summarise the technique if there is interest expressed in my doing so. -- Eugene Fiume Dynamic Graphics Project University of Toronto elf@dgp.utoronto (BITNET); elf@dgp.toronto.edu (CSNET/UUCP)