Path: utzoo!utgpu!water!watmath!clyde!att-cb!att-ih!pacbell!ames!umd5!uvaarpa!mcnc!decvax!decwrl!labrea!polya!ali From: ali@polya.STANFORD.EDU (Ali T. Ozer) Newsgroups: comp.sys.amiga Subject: Re: Insanity Fight Message-ID: <2555@polya.STANFORD.EDU> Date: 3 Apr 88 05:01:48 GMT References: <2178@polya.STANFORD.EDU> <751@ndsuvax.UUCP> Reply-To: ali@polya.UUCP (Ali T. Ozer) Organization: Stanford University Lines: 22 In article <751@ndsuvax.UUCP> ncreed@ndsuvax.UUCP (Walter Reed) writes: >In article <2178@polya.STANFORD.EDU> Ali T. Ozer writes: >:next day, I picked up the game "Insanity Fight." The game is truly >:wonderful ... BUT, the game seems to hang everytime I get a high score >I had other games that froze when I save a high score when the disk >was write protected. Is it? If this was the problem, LET THE COMPANY >KNOW!!! Personally, I hate to write to a copy protected disk which I only >have one of. Some companies have a scenario disk that the user can back >up. Does this game allow that? Let us know! That was indeed the problem, as I mentioned in an earlier message... After playing a few hours (and writing high scores to the original disk), I decided to attempt to make a backup copy of the disk. Grind-grind-grind, and guess what, right after it copied the last track, >GURU<. (And this was on a freshly booted machine; so the diskcopy was the guilty program.) But, guess what? The copy works fine, and you can still write high scores and everything... So here's one game that is truly wonderful in many aspects, and furthermore, is not copy-protected! And it only cost ~$35. Highly recommended! Ali Ozer, ali@polya.stanford.edu