Path: utzoo!mnetor!uunet!husc6!mailrus!tut.cis.ohio-state.edu!bloom-beacon!mit-eddie!uw-beaver!cornell!rochester!ritcv!msl5864 From: msl5864@ritcv.UUCP (Michael S. Leibow) Newsgroups: comp.sys.amiga Subject: Re: Font Smoothing Algorithm Message-ID: <333@ritcv.UUCP> Date: 4 Apr 88 04:06:43 GMT References: <6065@elroy.Jpl.Nasa.Gov> Reply-To: msl5864@ritcv.UUCP (Michael S. Leibow) Organization: Rochester Institute of Technology, Rochester, NY Lines: 26 In article <6065@elroy.Jpl.Nasa.Gov> rgd059@Mipl3.JPL.Nasa.Gov writes: >[ AAAIIEEEAAAHHHH!!!!! Line eaters beware! ] > >Does anyone have, or know where to find, an algorithm for smoothing out >bitmapped fonts when they are scaled up? Specifically, I want to enlarge >standard Amiga fonts and not get a blocky appearance. Failing that, how >about a general bitmap smoothing routine? > >I'm about 90% sure that PostScript printers have this capability, but I want ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Postscript fonts are made up of a zillon curveto commands. A tiny curve looks pretty similary to a large curve. Amiga fonts are made up of bits and not nice drawing commands. If anyone does have some algorithm that smooths fonts nicely without changing the characters meaning, I'd appreciate it if you send me some mail to. --Mike Leibow -- Michael S. Leibow UUCP: {allegra,seismo}!rochester!ritcv!msl5864 CSNET: msl5864%rit@csnet-relay.ARPA