Path: utzoo!mnetor!uunet!husc6!umb!ileaf!io!carlos From: carlos@io.UUCP (Carlos Smith) Newsgroups: comp.sys.amiga Subject: Re: JET Message-ID: <578@io.UUCP> Date: 6 Apr 88 17:49:28 GMT References: <4578@garfield.UUCP> <391@coplex.UUCP> <679@applix.UUCP> <530@lakesys.UUCP> <48280@sun.uucp> <5993@swan.ulowell.edu> Reply-To: carlos@zapp.UUCP (Carlos Smith) Organization: Interleaf, Cambridge, MA Lines: 50 Keywords: All of the above! Communism Summary: More of a game than a simulation In article <5993@swan.ulowell.edu> rsilvers@hawk.ulowell.edu (Robert Silvers.) writes: > Real Sparrow missiles require your plane to head towards the target >untill the missile hits. .... > How come this is not required in the game? This may sound >picky, but I was hoping that real world tricks of hitting targets and >evading missiles would apply to the game. > --Rob Other flaws in the simulation include - Machine gun range. The effective range of modern fighter aircraft cannon is 1500 feet (source: Modern Combat Aircraft, Spick and Gunston) In JET, I have been shot down (over the modem) and often shoot down Migs at ranges up to 3 miles! Outrageous. Mig armament. Both the Mig 21 and Mig 23 are armed with cannon, carrying 500 rounds. But not in JET, they only have AAM's, making them a lot easier to kill once you get in close (if you can!). Of course the game would be much harder if they also had cannon. Also, missile and bomb range/duration are not accurately modeled. Missiles and bombs that miss seem to fly around and around long after they should have lost their propulsion and/or kinetic/potential energy for maneuvering. But JET is a wonderful GAME. If you look at it as a game it is superb. If you really expect a simulation you will be disappointed, until you get into the gameplay. By the way, if anyone has the version with the broken target strike modes (the bombs and missiles fly off into space no matter where they are aimed) and the fast memory problem in marking SAM sites in the combined attack mode (version 1.00 of JET), there is a free update to version 1.01 available from Sublogic that fixes these problems. I have found Sublogic support to be excellent. A hint for anyone who has read this far - you can get 25 mile range out of the AIM-7's in multiplayer mode. Even though no target cursor has appeared at extreme range, keep zooming in (a lot!) until the plane becomes visible. When you are zoomed enough, a targer cursor will appear and you can lock and fire! When you zoom back out, the cursor will disappear again, but the missile is locked. This does not work in any of the other modes though. I hear that Harrier has shipped! I'm off to the store... -- Carlos Smith ! new address! --> uucp:...!mit-eddie!ileaf!carlos Bix: carlosmith