Path: utzoo!utgpu!water!watmath!clyde!att-cb!osu-cis!tut.cis.ohio-state.edu!mailrus!umix!uunet!wucs1!wuphys!lel From: lel@wuphys.UUCP (Lyle E. Levine) Newsgroups: comp.sys.amiga Subject: Re: Assembly for graphics Keywords: Assembly Small Fast BETTER Message-ID: <535@wuphys.UUCP> Date: 7 Apr 88 06:45:31 GMT References: <2734@crash.cts.com> <3013@gryphon.CTS.COM> <384@uvicctr.UUCP> <3108@gryphon.CTS.COM> <238@gtss.UUCP> Reply-To: lel@wuphys.UUCP (Lyle E. Levine) Organization: Physics Dept., Washington U. in St. Louis Lines: 27 In article <238@gtss.UUCP> chas@gtss.UUCP (Charles Cleveland) writes: >Now personally I prefer either typing in the machine code directly in hex, or, >for applications that call for a high level language, using COBOL. While I >feel that the virtues of these techniques are being slighted in this >discussion, I don't want to try convert anyone, as I might lose my competitive >edge. > >Charles Cleveland Georgia Tech School of Physics Atlanta, GA 30332 I couldn't agree more! However, I don't like hex. I attached a few switches from the hardware store to the A2000 bus and enter the executable in directly in binary. This obviously will make faster code if the programmer REALLY knows what he is doing. As for COBAL, I was thinking of writing a COBAL compiler in "switch code" but decided against. COBAL is a nice language but is just too mathematics oriented. It's also too structured for a high level language. I think I'll just stick to "switch code". ========== IBM is a Division of Sirius Cybernetics Corporation "their fundamental design flaws are completely hidden by their superficial design flaws." - "So Long And Thanks For All The Fish" Lyle Levine: Paths -> ihnp4!wuphys!lel Best way: (314)889-6379 uunet!wucs!wuphys!lel