Path: utzoo!utgpu!water!watmath!clyde!bellcore!faline!thumper!ulysses!gamma!mibte!fmsrl7!eecae!nancy!mailrus!ames!pasteur!ucbvax!USU.BITNET!SLMYQ From: SLMYQ@USU.BITNET Newsgroups: comp.sys.amiga.tech Subject: Re: Possible BLINK bug???? Message-ID: <8804060603.AA13042@jade.berkeley.edu> Date: 6 Apr 88 05:51:00 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 18 Here's another one. I'm not really sure if this is a bug, but it sure is annoying. When you use SMALLDATA and have a few data chunks that are supposed to go into chip memory and a few that don't need to, it just sticks them both together into one big chunk that must go into chip memory. I really don't want to have 50K of stuff in chip memory which really doesn't need to be there. And I really want to use SMALLDATA. The same thing goes with code hunks. Also, although there is no SMALLBSS switch, Blink always coagulates all of the BSS hunks into one, with the problems I noted above. Great! I'd call up the Distilleries and tell 'em about it, but I can't get through! Too bad. Maybe next version... Bryan Ford (SLMYQ@USU.BITNET)