Path: utzoo!utgpu!water!watmath!clyde!bellcore!faline!thumper!ulysses!gamma!mibte!fmsrl7!eecae!nancy!mailrus!husc6!uwvax!puff!avery From: avery@puff.cs.wisc.edu (Aaron Avery) Newsgroups: comp.sys.amiga.tech Subject: Re: Pointer information Keywords: Special data format Message-ID: <1546@puff.cs.wisc.edu> Date: 6 Apr 88 19:52:52 GMT References: <48096@sun.uucp> <440@sas.UUCP> Reply-To: avery@puff.WISC.EDU (Aaron Avery) Organization: U of Wisconsin CS Dept Lines: 16 In article <440@sas.UUCP> walker@sas.UUCP (Doug Walker) writes: >You will be able to understand this more easily if you look at the >description of a SPRITE instead of the intuition pointer, since the >intuition pointer is merely an instance of a simple sprite. Also note that an easy way to make sprite data is to set up Deluxe Paint II in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush. Now, examine the file, and the BODY section should contain the image data in the appropriate format, as long as it's not compressed, which can be checked in the BMHD hunk. I've done this for importing sprite images into my source code. 'type opt h' can be of help here, too. -- Aaron Avery (avery@puff.cs.wisc.edu) ({seismo,caip,allegra,harvard,rutgers,ihnp4}!uwvax!puff!avery)