Path: utzoo!utgpu!water!watmath!clyde!bellcore!tness7!petro!swrinde!ut-sally!im4u!tut.cis.ohio-state.edu!bloom-beacon!gatech!mcnc!rti!sas!walker From: walker@sas.UUCP (Doug Walker) Newsgroups: comp.sys.amiga.tech Subject: Re: Pointer information Keywords: Special data format Message-ID: <450@sas.UUCP> Date: 11 Apr 88 19:17:49 GMT References: <48096@sun.uucp> <440@sas.UUCP> <1546@puff.cs.wisc.edu> Reply-To: walker@sas.UUCP (Doug Walker) Organization: SAS Institute Inc, Cary NC Lines: 9 In article <1546@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes: >Also note that an easy way to make sprite data is to set up Deluxe Paint II >in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush. The easiest way to make sprite data is to use one of the several freely redistributable sprite editors that have come out. I have one from Mantis software (I think) that writes the C code for the sprite, and another that I have never actually used that seems more sophisticated but only writes binary data.