Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!ucsd!sdcsvax!ucsdhub!jack!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker... (Vector display systems). Message-ID: <2824@crash.cts.com> Date: 15 Apr 88 11:36:50 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 19 doug@eris (Doug Merritt) writes: >You said you "didn't want to get this specific", but without more >specifics I have difficulty seeing what you have in mind. So far it >*sounds* like a mutually exclusive set of specifications. Can you clarify? >Ideally what I'm after here is an architectural description; the display >could be Alien Crayons, but how is it functionally linked to memory?? One of the engineers' working for Evens-Sutherland described how their system works. Basically, the first level of software (using co-processing) fills structures, and the second level analayzes them and transforms them into line descriptors, which are then then anti-aliased in yet another step. Each step includes its' own hardware. It really is wonderful to see what can be done if money is no object :^). Wade. UUCP: {cbosgd, hplabs!hp-sdd, sdcsvax, nosc}!crash!pnet01!haitex ARPA: crash!pnet01!haitex@nosc.mil INET: haitex@pnet01.CTS.COM