Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pasteur!agate!eris!doug From: doug@eris (Doug Merritt) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker... (Vector display systems). Message-ID: <8779@agate.BERKELEY.EDU> Date: 15 Apr 88 19:55:12 GMT References: <2824@crash.cts.com> Sender: usenet@agate.BERKELEY.EDU Reply-To: doug@eris.UUCP (Doug Merritt) Organization: University of California, Berkeley Lines: 19 In article <2824@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes: > One of the engineers' working for Evens-Sutherland described how their >system works. Basically, the first level of software (using co-processing) >fills structures, and the second level analayzes them and transforms them into Well, yes, but this isn't addressing Bryan's specification of a "frameless" display. Certainly you can put all kinds of nifty features into display hardware, and I'm familiar in general with fancy architectures like E&S, Silicon Graphics, the Amiga :-) etc. The example of vector graphics on a non-pixelated display took care of the previous set of questions. Now we're working on what it means to not have any frames, yet still have "normal" features like base-register page flipping, virtual screens bigger than physical screens, etc, etc. > It really is wonderful to see what can be done if money is no object :^). Definitely. Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!doug