Path: utzoo!utgpu!water!watmath!clyde!bellcore!tness7!petro!swrinde!ut-sally!im4u!tut.cis.ohio-state.edu!bloom-beacon!gatech!hubcap!ncrcae!ncr-sd!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga.tech Subject: Re: Pointer information (DPaint brushes for sprites) Message-ID: <2808@crash.cts.com> Date: 12 Apr 88 13:17:54 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 30 walker@sas.UUCP (Doug Walker) writes: >In article <1546@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes: >>Also note that an easy way to make sprite data is to set up Deluxe Paint II >>in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush. > >The easiest way to make sprite data is to use one of the several freely >redistributable sprite editors that have come out. I have one from Mantis >software (I think) that writes the C code for the sprite, and another that >I have never actually used that seems more sophisticated but only writes >binary data. I don't beieve that this is true. John Shultz utilizes the method decribed by Doug quite effectively, and since DPaint is more flexable than a sprite editor, he can do more with it. He recently purchased Photon Paint, so perhaps a brush capturer for that is in his plans? Anyway, DPaint seems an execelent way to create sprite images. Do any of the many Paint programs support this capability? Thanks, Wade. UUCP: {cbosgd, hplabs!hp-sdd, sdcsvax, nosc}!crash!pnet01!haitex ARPA: crash!pnet01!haitex@nosc.mil INET: haitex@pnet01.CTS.COM