Path: utzoo!mnetor!uunet!husc6!bbn!rochester!cornell!batcomputer!saponara From: saponara@batcomputer.tn.cornell.edu (John Saponara) Newsgroups: comp.sys.apple Subject: Re: Ultima V (was: Desktop Bus) Message-ID: <4302@batcomputer.tn.cornell.edu> Date: 4 Apr 88 17:08:00 GMT References: <2656@charon.unm.edu> Reply-To: saponara@tcgould.tn.cornell.edu (John Saponara) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 28 In article <2656@charon.unm.edu> cs2531bn@unmc.UUCP (Lazlo Nibble) writes: >> How about some reviews of Ultima V? I'd love to hear about it. Does it >> support the Mockingboard, perhaps GS sound drivers, and what are the >> graphics like? >> >> Dave Seah - Worcester Polytechnic Institute > >It's a real beauty, and is well worth the wait. I agree! Truly amazing gem of a game, so far. Graphics a lot like Ultima IV (mostly the same map), but many more types of terrain (for example, walking on the ramparts of a castle, looking through the crenellations and arrow slits, not to mention seeing gargoyles and cannon, is a wonderful graphics experience). Characters from Ultima IV transfer into this game, in fact. The world has a great feel to it: people come and go according to their own schedules (everyone goes to a few meals a day, guards change shifts at certain times, people sleep, etc). I've barely scratched the surface, but this game looks fantastic. Also, you can save anywhere, even in dungeons (I guess enough people complained about Ultima's IV lack of this feature). Day and night occur, and at night you will sometimes see lighthouses cyclically lighting the nearby terrain. Monsters can hide in terrain, so you won't necessarily see them even if you're right next to them. I won't even begin to describe the rest of the new things: simply imagine a greatly improved Ultima IV and you're part of the way there. 8 disk sides, which means a ton of conversation and fighting ahead. Enjoy! Eric (not John Saponara) Haines