Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!ll-xn!oberon!nunki.usc.edu!castor.usc.edu!rjung From: rjung@castor.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.8bit Subject: 3D on the 8-bits (was Re: Advan Basic) Message-ID: <666@nunki.usc.edu> Date: 7 Apr 88 16:51:29 GMT References: <8804052209.AA25737@ucbvax.Berkeley.EDU> Sender: news@nunki.usc.edu Reply-To: rjung@castor.usc.edu (Robert Jung) Organization: University of Southern California, Los Angeles, CA Lines: 34 Summary: Sounds plausable...Any hardware hackers care to reply? It was speculated on the net of whether or not 3-D glasses can be used on the Atari 8-bit, ala "Stereotek" for the ST's is being done from Antic. Just to throw in my (ignorant) 2 cents here: I don't see why not. In theory, all you need is a pair of LCD glasses that can switch the lens transparency from left to right to left to right every 1/60th of a second, and have that synchronized with two alternating images shown on the screen. From a software point of view, you're probably talking about page-flipping the pointers to screen RAM every 1/60th of a second, and sending a signal to the glasses (via the joystick port?) to "switch" the glasses around accordingly... Of course, there's probably a very good technical reason why this can't be done (Maybe a screen-refresh VBI can't do this much work?), and I really don't know what I'm talking about (much less how to actually WRITE such code B-), but it's too early for me to think coherently anyway... --R.J. B-) P.S. The only other place where this glasses technology is being used is on the Sega game system, which works exactly the same as the Stereotek glasses...But then again, the Sega uses a 68000. P.P.S. If anyone's wondering, the upcoming "3D" episode of Moonlighting (May?) will *not* use anything this elaborate... ______________________________________________________________________________ Bitnet: rjung@castor.usc.edu "Who needs an Amiga?" = == = = == = Power WithOUT the Price = == = ===== == ===== Just because it's 8-bits doesn't make it obsolete. ==== == ====