Path: utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!pasteur!buddy.Berkeley.EDU!c60b-at From: c60b-at@buddy.Berkeley.EDU (John Kawakami -0^0-) Newsgroups: comp.sys.atari.8bit Subject: Re: 3D on the 8-bits (was Re: Advan Basic) Message-ID: <2223@pasteur.Berkeley.Edu> Date: 8 Apr 88 19:32:29 GMT References: <8804052209.AA25737@ucbvax.Berkeley.EDU> <666@nunki.usc.edu> Sender: news@pasteur.Berkeley.Edu Reply-To: c60b-at@buddy.Berkeley.EDU.UUCP (John Kawakami -0^0-) Organization: University of California, Berkeley Lines: 13 As Robert Jung (rjung@castor.usc.edu) said, there should be little trouble for the software. A few pokes for the display list and a poke to the PIA chip. Of course, any program you were running would be a tad slow considering the extra work you would need to display 3D (even fake 3D like in 3D comics). I think the big hurdle would be the glasses and the attendant hardware. How much would the circuitry cost, and where would you get it from? Would you rip up a Sega 3D thingie? John Kawakami > c60b-at@buddy.berkeley.edu Flame baby flame < -O~O- Network inferno... > )o(