Path: utzoo!mnetor!uunet!husc6!bloom-beacon!tut.cis.ohio-state.edu!rutgers!bellcore!tness7!tness1!nuchat!shell!usenet From: usenet@shell.com (USENET News System) Newsgroups: comp.sys.atari.8bit Subject: Re: Microsoft Basic Message-ID: <230@shell.shell.com> Date: 6 Apr 88 12:23:35 GMT References: <1525@alliant.Alliant.COM> <4307@cup.portal.com> Reply-To: svh@piemur.UUCP (Steve V. Hovater) Organization: Shell Development Company, Bellaire Research Center, Houston TX Lines: 25 Yes, it is a very powerful implementation. I would recommend using it only for limited idea testing, though. Seems like you get about 20k from after loading the extensions and that might make things a little tight. As far as compatibility with other versions of MSB (my experience is with CP/M MSB ), not too much has to be changed. Maybe the OPEN statments. And a few other stuff (CP/M MSB does not have the atari graphics commands.) I used mine in grad school for calculations in E&M, and quantum. When I had the idea fully thought out, I'd translate the program to FORTRAN and run it on the university mainframe. From: svh@shell.com (Steve V. Hovater) Path: shell!svh One thing you might notice, is that the syntax checking you may be accustomed to in regular Atari Basic is not present in MSB 2 - it's done at runtime. Which may or may not be to everyone's liking. Disclaimer: These opinions are ordinarily my own, and couldn't possibly reflect the views or opinions of my employer. Steven V. Hovater (713) 663-2711 ..!{rice,sun,psuvax,ut-sally,ihnp4,soma}!shell!svh svh@shell.com