Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!mailrus!tut.cis.ohio-state.edu!im4u!ut-sally!utah-cs!utah-gr!uplherc!sp7040!obie!wes From: wes@obie.UUCP (Barnacle Wes) Newsgroups: comp.sys.atari.st Subject: Re: LISP Interpreter ??? Message-ID: <100@obie.UUCP> Date: 29 Mar 88 15:50:24 GMT References: <17499@watmath.waterloo.edu> <500@nunki.usc.edu> <86@obie.UUCP> <588@nunki.usc.edu> Organization: the Well of Souls Lines: 28 Summary: Good languages sans windows? Hah! In article <588@nunki.usc.edu>, rjung@castor.usc.edu (Robert Jung) writes: > Heck, the only *really*good* languages I've seen for ANY computer all > don't use windows... Ah. I take it you've never seen a good Smalltalk system. Or Modula-2 on a Lilith. Or even C/C++ on a Sun. If you've never experienced window systems on a workstation with enough screen real estate to be useful, you haven't really experienced windows. I have a mono monitor on my ancient 520ST at home, and on my Mega 2 at work; the color loses too many pixels to interest me. Wes Peters P.S. I don't know if you've ever been involved in a large-scale s/w development project, but picture this: a s/w engineering system, using windowed micros for terminals and a VAX/VMS or unix mini/micro server to hold the on-line text for the requirements doc, the design doc, and the source. You're editing your source code, and you want to take a look at the requirement this section of code is derived from. You click on a little "handle" in the code window, and another window opens showing you the requirement that drives this section. A third window shows the design doc section describing this code. Whaddya think? -- /\ - "Against Stupidity, - {backbones}! /\/\ . /\ - The Gods Themselves - utah-cs!utah-gr! / \/ \/\/ \ - Contend in Vain." - uplherc!sp7040! / U i n T e c h \ - Schiller - obie!wes