Xref: utzoo comp.sys.ibm.pc:14235 comp.sys.mac:14899 misc.legal:4497 Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!mailrus!umix!umich!mibte!gamma!ulysses!thumper!faline!bellcore!tness7!ninja!pollux!ti-csl!home!khill From: khill@home.csc.ti.com (Ken Hill - Patents) Newsgroups: comp.sys.ibm.pc,comp.sys.mac,misc.legal Subject: Re: What is the Copyright Issue? Message-ID: <46187@ti-csl.CSNET> Date: 7 Apr 88 15:03:55 GMT References: <4611@june.cs.washington.edu> Sender: news@ti-csl.CSNET Reply-To: khill@home.UUCP (Ken Hill - Patents) Followup-To: misc.legal Distribution: na Organization: TI Computer Science Center, Dallas Lines: 56 In article <4611@june.cs.washington.edu> bnfb@uw-june.UUCP (Bjorn Freeman-Benson) writes: . * One can patent molecules (such as anti-freeze). One does not . patent the process or the machines to make it. Actually, one does patent the process or machine to make it. This is often the only patent you can get, because many ideas are really better ways of making old stuff. .The copyright/patent applies the useful product, not to some intermediate .stage. What the courts have failed to realize is that the useful product .in software is how it works, NOT the source code that produced it. Patents are intended to apply to "new and useful" things. Copyrights, however, were never intended to apply to useful articles. They were really directed to protecting the artistic expression of an idea. Thus, you copyright your paintings, literature, etc. At least in the US, copyrights have always been restricted to the expression which is copyrighted, not the idea behind it. This is what made the acceptance of software copyrights slow to begin with. Since software does something useful, especially object code, copyright did not seem appropriate. We now, however, have copyrights applying to software, and there is still confusion as to exactly what copyrights should protect. I personally feel that the "look and feel" cases are bad, and hope they turn out to be an aberration. They appear to have come from the old PACMAN case, and others of the same ilk. A few years ago, when software was considered not copyrightable, Atari sued someone for copying its PACMAN arcade game. Since they couldn't protect the software, they based their claim on infringement of the copyright in the artistic expression of the video screen. (Theory: copying screens is similar to copying photographs, movies, etc.) This argument won, and the court said that the infringing game had the same "look and feel" as the original. It is my opinion that this idea somehow got warped into the look and feel test we appear to have today, which goes beyond artistic expression to the functionality of the software. So, to me, the correct way of looking at software copyrights is that you can't copy code, and you can't copy screens that have artistic originality, but functional aspects of any software should not be protected. Thus, windows, icons, etc. should be freely usable. If I want to use a trashcan icon, which is not very original, even a slight difference from yours should not constitute copyright infringement. A bit-for-bit copy would tend to indicate copying of code (data is included here, if you want to consider the bitmap such). The law doesn't currently seem to be interpreted this way, but it should be. :-) I think that, when interpreted by people who understand the situation and aren't defending a particular position in court, current copyright statutes and common law is mostly adequate and actually does make sense. There are no typos. If you think you saw one, see an opthamolo... optaha... ophthamal... eye doctor. Ken Hill {convex!smu, texsun,im4u,seismo!ut-sally!im4u}!ti-csl!khill