Xref: utzoo comp.sys.atari.st:8944 comp.sys.mac:14900 Path: utzoo!mnetor!uunet!husc6!bloom-beacon!tut.cis.ohio-state.edu!osu-cis!att-cb!clyde!watmath!watmsg!achowe From: achowe@watmsg.waterloo.edu (CrackerJack) Newsgroups: comp.sys.atari.st,comp.sys.mac Subject: uuxxcode mapping function ??? (was Re: binHex in atari ST) Message-ID: <18068@watmath.waterloo.edu> Date: 7 Apr 88 13:15:45 GMT References: <1537@alliant.Alliant.COM> <1505@water.waterloo.edu> Sender: daemon@watmath.waterloo.edu Reply-To: achowe@watmsg.waterloo.edu (CrackerJack) Organization: U. of Waterloo, Ontario Lines: 18 [...stuff deleted...] >On the other hand, the UUencode program does an encoding that takes >each set of three octets (24 bits) and produces 4 printable characters, >by a rule that uses each set of 6 bits to index into a vector string >with 64 elements. You can see what these are by looking at a UUencoded >file. The result is a file 4/3 the size of the original. The inverse >function is UUdecode. Most folks that have UUencode-UUdecode are not >interested in BinHex. Probably the best functions of this type are >UUE and UUD done by J-P Dumas. For the curious at heart, what is the mapping function used by UUENCOD? -- achowe@watmsg.waterloo.edu |"A Cray is so fast it can finish an __ _ | infinite loop in 3 minutes." / _ _ _ |/ _ _ | _ _ |/ | - P.A.Buhr \__| `<_\<_ |\|= | ` \_/<_\<_ |\ | disclaimer...