Xref: utzoo comp.graphics:2367 comp.arch:4502 Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!ll-xn!oberon!sdcrdcf!ucla-cs!lui From: lui@CS.UCLA.EDU Newsgroups: comp.graphics,comp.arch Subject: 3D Graphics Algorithms Message-ID: <11674@shemp.CS.UCLA.EDU> Date: 27 Apr 88 04:15:22 GMT Sender: news@CS.UCLA.EDU Reply-To: lui@CS.UCLA.EDU () Organization: UCLA Computer Science Department Lines: 12 Where can I find a good survey of the algorithms used for high speed 3D graphics (shading, hidden line removal, etc...). I'm studying the computational complexity of real time 3D graphics (i.e. what type of arithmetic operations are most prevalent in real time 3D graphics). Once I know what types of operations are the most important, I can work on a graphics processor which will optimize these operations. Stephen Lui ARPA: lui@cs.ucla.edu UUCP: ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!lui