Path: utzoo!mnetor!uunet!husc6!rutgers!mtunx!mtunk!paul From: paul@mtunk.ATT.COM (p.wasserman) Newsgroups: comp.graphics Subject: Help needed with Noise() texture modeling primitive. Message-ID: <146@mtunk.ATT.COM> Date: 25 Apr 88 22:35:23 GMT Organization: AT&T ISL Middletown NJ USA Lines: 22 Keywords: Solid Texture, stochastic modeling, marble I am planning to add solid texture mapping to a rendering system that I am in the process of writing. The first texture that I plan to map is marble. I have done some reading on this subject and found that Ken Perlin in SIGRAPH 85 Vol 19, Number 3 presents a technique for simulating marble. Unfortunately (after many readings) I do not understand his discussion of the Noise() function. I would appreciate any pointers that could be given on this subject. I particular I would like either code fragments that implement Noise() or suggestions for further reading on the subject. Thanks Paul Wasserman ihnp4!mtunk!paul 201-957-2582 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++