Xref: utzoo sci.math:3523 sci.bio:1141 comp.graphics:2376 comp.sys.mac:15447 Path: utzoo!mnetor!uunet!lll-winken!lll-tis!ames!pasteur!ucbvax!ucsfcgl!pixar!flip From: flip@pixar.UUCP (Flip Phillips) Newsgroups: sci.math,sci.bio,comp.graphics,comp.sys.mac Subject: Re: shape-transform graphic programs Message-ID: <1762@pixar.UUCP> Date: 27 Apr 88 20:09:49 GMT References: <1815@ucdavis.ucdavis.edu> Reply-To: flip@pixar.UUCP (Flip Phillips) Organization: Pixar -- Marin County, California Lines: 40 In article <1815@ucdavis.ucdavis.edu> g570907053ea@deneb.ucdavis.edu (0040;0000008043;0;80;142;) writes: > > The classic formA->formB shape mappings done 'freehand' by D'Arcy Thompson >decades ago have been made into algorithms using the tensor calculus by >Fred. Bookstein (U. Michigan) since 1975. Does anyone know of academically >(or commercially) available software, ideally on a Macintosh, to implement >Bookstein's methods? His recent co-authored book, titled something like >_Morphometry and Evolution_ (~1985) includes core elements as FORTRAN source, >but that's pretty rudimentary. I don't have any pointers to commercially available software, but I can point you to a few things which may interest you. A professor I worked with for a while at The Ohio State University Computer Graphics Research Group, Bill Kolomyjec, (now at Northern Ill. Univ, DeKalb Ill.) did a lot of imagery of this type. (He was also at Mich. State) Several projects for his class were based on this interpolation in 2D. At the Computer Graphics Research Group, Chuck Csuri experimented with transformation through interpolation several years ago (60's/70's). Recently, Tom Hutchinson (now with a west coast computer animation firm) and Bill Sadler (now at U. of Arizona or arizona State, i don't remember) did a film called 'Metafable'. (NCGA 1986 or 87) This film relied heavily on 3D interpolation to convert characters into other characters. Essentially they took advantage of the shape interpolation alg built into the animation system there (Twixt, by julian gomez). Note that I dont think any of these use the Tensor Calc methods of Bernstein but I thought it may be of some interest. Maybe not... -- cheers flip -- Flip Phillips {sun | ucbvax}!pixar!flip Pixar - Marin County, California