Path: utzoo!mnetor!uunet!convex!killer!csccat!ninja!sys1!hal6000!trsvax!johnm From: johnm@trsvax.UUCP Newsgroups: comp.graphics Subject: Re: Help needed with Noise() texture mo Message-ID: <194300025@trsvax> Date: 28 Apr 88 17:38:00 GMT References: <146@mtunk.ATT.COM> Lines: 13 Nf-ID: #R:mtunk.ATT.COM:146:trsvax:194300025:000:570 Nf-From: trsvax.UUCP!johnm Apr 28 12:38:00 1988 If you can't get it any other way then here is a rather strange way that you can get copies of the noise, turbulence, etc. functions mentioned in C. I've been distributing DBW Render source to anyone who sent me either a 400K formatted Mac diskette or a formatted MSDos disk with a SASE to get it back to you. The program's texture functions all appear to be based on that article and there are implementations of both noise and turbulence (with lots of other very instructive code as well). My address is: John Munsch 3829 Lawndale Ave. Ft. Worth, TX 76133