Path: utzoo!mnetor!uunet!husc6!bloom-beacon!oberon!alheka.usc.edu!joec From: joec@alheka.usc.edu (Joe S. Chen) Newsgroups: comp.sources.games.bugs Subject: (Net)Hack Spoilers.mm to Spoilers.ms diff Message-ID: <8690@oberon.USC.EDU> Date: 25 Apr 88 05:12:05 GMT Sender: news@oberon.USC.EDU Reply-To: joec@alheka.usc.edu (Joe S. Chen) Followup-To: comp.sources.games.bugs Distribution: na Organization: University of Southern California, Los Angeles, CA Lines: 1967 Keywords: Spoilers.ms The Spoilers.mm distributed from the Nethack 2.3 upgrade kit is written with the -mm macros, which I don't have access to. I've modified the document for the -ms package. It's not perfect, but it's good enough for me. To apply the patch, do: 1. Save everything below the cutoff line into Spoilers.diff and move it to the directory containing Spoilers.mm 2. Copy Spoilers.mm to Spoilers.ms: cp Spoilers.mm Spoilers.ms 3. Use the patch program: patch Spoilers.ms < Spoilers.diff 4. Format it using nroff, troff, psroff, ptroff, etc.: ex: tbl Spoilers.ms | nroff -ms > Spoilers.txt Joe S Chen ARPA: joec%alheka@oberon.usc.edu, joec@ecla.usc.edu UUCP: {sdcrdcf,cit-vax,uscvax}!oberon!alheka!joec BITNET: joec@kylara -----CUT HERE----------CUT HERE----------CUT HERE----------CUT HERE----- 1,2c1,3 < < .ND "December 10, 1987" --- > .nr PO 0.34i > .nr LL 7.2i > .RP 5,7c6,13 < .AF "{amd, ihnp4, microsoft, ucscc}!sco!stevem" < .AU "Edited by Stephen Marino*" < .AS x .5i --- > .sp 2 > {amd, ihnp4, microsoft, ucscc}!sco!stevem > .br > .AU > Edited by Stephen Marino* > > .ND "December 10, 1987" > .AB 24c30 < .SP 2 --- > .sp 2 51c57,59 < .H 1 "INTRODUCTION" --- > .NH > INTRODUCTION > .PP 55c63 < .P --- > .PP 63,65c71,73 < ' < .H 2 "How to Use this Guide" < ' --- > .NH 2 > How to Use this Guide > .PP 67,68c75,79 < .BL < .LI --- > .RS > .RS > .IP 1. > Introduction > .IP 2. 70c81 < .LI --- > .IP 3. 72c83 < .LI --- > .IP 4. 74c85 < .LI --- > .IP 5. 76c87 < .LI --- > .IP 6. 78c89 < .LI --- > .IP 7. 80c91 < .LI --- > .IP 8. 82c93 < .LI --- > .IP 9. 84c95 < .LI --- > .IP 10. 86c97 < .LI --- > .IP 11. 88,89c99,102 < .LE < .P --- > .RE > .RE > .LP > .PP 93,96c106,110 < .H 1 "BASIC INSTRUCTIONS" < ' < .H 2 "Getting Started" < ' --- > .NH 1 > BASIC INSTRUCTIONS > .NH 2 > Getting Started > .PP 105,107c119,121 < ' < .H 2 "Character Classes" < ' --- > .NH 2 > Character Classes > .PP 129,131c143,144 < .BL < .LI "\(de" < Denotes standard Hack character classes. All others exclusive to --- > .PP > \(de Denotes standard Hack character classes. All others exclusive to 135c148 < .P --- > .PP 146,148c159,161 < ' < .H 2 "Words to the Wise" < ' --- > .NH 2 > Words to the Wise > .PP 151c164,166 < .H 3 "Choose an appropriate character." --- > .NH 3 > Choose an appropriate character. > .PP 155,156c170,172 < .P < .H 3 "Your best friend is your dog." --- > .NH 3 > Your best friend is your dog. > .PP 171,172c187,189 < .P < .H 3 "Don't let the monster get the upper hand." --- > .NH 3 > Don't let the monster get the upper hand. > .PP 180c197,199 < .H 3 "Beware Swarms of Orcs." --- > .NH 3 > Beware Swarms of Orcs. > .PP 185c204,206 < .H 3 "Where possible, eat what you kill." --- > .NH 3 > Where possible, eat what you kill. > .PP 193,194c214,216 < .P < .H 3 "In Hack, relief is spelled E-l-b-e-r-e-t-h." --- > .NH 3 > In Hack, relief is spelled E-l-b-e-r-e-t-h. > .PP 204c226,228 < .H 2 "Learning the Ways of Magic" --- > .NH 2 > Learning the Ways of Magic > .PP 211,212c235,237 < .P < .H 3 "Test potions and scrolls carefully." --- > .NH 3 > Test potions and scrolls carefully. > .PP 220c245 < .P --- > .PP 228c253 < .P --- > .PP 238,239c263,265 < .P < .H 3 "Zap wands immediately." --- > .NH 3 > Zap wands immediately. > .PP 250,251c276,278 < .P < .H 3 "Never experiment with rings." --- > .NH 3 > Never experiment with rings. > .PP 259,261c286,292 < .H 1 "STRATEGY" < .H 2 "Upper Levels" < .H 3 "Let the dog fight for you when you are badly hurt or outclassed." --- > .NH 1 > STRATEGY > .NH 2 > Upper Levels > .NH 3 > Let the dog fight for you when you are badly hurt or outclassed. > .PP 266c297 < .P --- > .PP 279c310 < .P --- > .PP 287c318 < .P --- > .PP 299,300c330,332 < .P < .H 3 "Don't get careless." --- > .NH 3 > Don't get careless. > .PP 314,315c346,348 < .P < .H 3 "You may want to eat a leprechaun and a floating eye." --- > .NH 3 > You may want to eat a leprechaun and a floating eye. > .PP 339,340c372,374 < .P < .H 3 "Try to conserve your missiles and magic." --- > .NH 3 > Try to conserve your missiles and magic. > .PP 356c390 < .P --- > .PP 359,360c393,395 < .P < .H 3 "Do anything to survive." --- > .NH 3 > Do anything to survive. > .PP 367,370c402,406 < ' < .H 2 "Lower Levels" < ' < .H 3 "Be prepared for crowded rooms." --- > .NH 2 > Lower Levels > .NH 3 > Be prepared for crowded rooms. > .PP 385c421,423 < .H 3 "Rob stores; the risk is worth it." --- > .NH 3 > Rob stores; the risk is worth it. > .PP 389c427,429 < .H 3 "Don't throw away bad potions." --- > .NH 3 > Don't throw away bad potions. > .PP 393c433,435 < .H 3 "Genocide with consideration." --- > .NH 3 > Genocide with consideration. > .PP 397c439,441 < .H 3 "There are eight truly awful monsters in the dungeon; know them." --- > .NH 3 > There are eight truly awful monsters in the dungeon; know them. > .PP 400,401c444,446 < .VL 12 < .LI Humans --- > .sp > .RS > .IP "Humans" 20 403c448 < .LI Dragons --- > .IP "Dragons" 408c453 < .LI Demons --- > .IP "Demons" 413c458 < .LI Ettins --- > .IP "Ettins" 415c460 < .LI Eels --- > .IP "Eels" 420,421c465 < .LI < Cockatrices --- > .IP "Cockatrices" 427c471 < .LI Xans --- > .IP "Xans" 432c476 < .LI Nymphs --- > .IP "Nymphs" 438,439c482,486 < .LE < .H 3 "To win the game, you must go to hell and back." --- > .RE > .LP > .NH 3 > To win the game, you must go to hell and back. > .PP 449c496,498 < .H 1 "ROOMS AND OTHER BAD PLACES" --- > .NH 1 > ROOMS AND OTHER BAD PLACES > .PP 454,456c503,505 < ' < .H 2 "Assorted Shops" < ' --- > .NH 2 > Assorted Shops > .PP 462c511 < .P --- > .PP 466c515 < .P --- > .PP 471c520 < .P --- > .PP 479,482c528,531 < .P < .H 3 "Strategies for dealing with shopkeepers" < .BL < .LI --- > .NH 3 > Strategies for dealing with shopkeepers" > .RS > .IP o 487c536 < .LI --- > .IP o 489c538 < .LI --- > .IP o 492c541 < .LI --- > .IP o 496c545 < .LI --- > .IP o 503c552 < .LI --- > .IP o 512c561 < .LI --- > .IP o 519,520c568 < .LE < .P --- > .IP o 534,535c582,586 < .P < .H 2 "The Magical Memory Vault" --- > .RE > .LP > .NH 2 > The Magical Memory Vault > .PP 543c594 < .P --- > .PP 549c600 < .P --- > .PP 556c607 < .P --- > .PP 559,560c610,612 < .AL < .LI --- > .RS > .RS > .IP o 563c615 < .LI --- > .IP o 565c617 < .LI --- > .IP o 568c620 < .LI --- > .IP o 570,573c622,627 < .LE < ' < .H 2 "David's Treasure Zoo" < ' --- > .RE > .RE > .LP > .NH 2 > David's Treasure Zoo > .PP 588,590c642,644 < ' < .H 2 "Hives" < ' --- > .NH 2 > Hives > .PP 595,597c649,651 < ' < .H 2 "The Morgue" < ' --- > .NH 2 > The Morgue > .PP 601,603c655,657 < ' < .H 2 "Throne Rooms" < ' --- > .NH 2 > Throne Rooms > .PP 612c666 < .P --- > .PP 640,642c694,696 < ' < .H 2 "Mazes" < ' --- > .NH 2 > Mazes > .PP 656,658c710,712 < ' < .H 2 "Traps" < ' --- > .NH 2 > Traps > .PP 661,662c715,717 < .VL 22 < .LI "dart trap" --- > .RS > .RS > .IP "dart trap" 22 664c719 < .LI "arrow trap" --- > .IP "arrow trap" 666c721 < .LI "pit trap" --- > .IP "pit trap" 669c724 < .LI "bear trap" --- > .IP "bear trap" 671c726 < .LI "sleeping gas trap" --- > .IP "sleeping gas trap" 674c729 < .LI "teleport trap" --- > .IP "teleport trap" 676c731 < .LI "level teleport trap" --- > .IP "level teleport trap" 683c738 < .LI trapdoor --- > .IP "trapdoor" 685c740 < .LI "squeaky board" --- > .IP "squeaky board" 687c742 < .LI "anti-magic field" --- > .IP "anti-magic field" 689c744 < .LI "water trap" --- > .IP "water trap" 691c746 < .LI "magic trap" --- > .IP "magic trap" 696c751,753 < .LE --- > .RE > .RE > .LP 715c772 < .P --- > .PP 719,721c776,778 < ' < .H 2 "Fountains" < ' --- > .NH 2 > Fountains > .PP 736,741c793,855 < .P < .so fount.tbl < .H 1 "FOOD" < ' < .H 2 "Hunger, Weakness and Death" < ' --- > .PP > .S 9 10 > .TS H > tab (#), center, expand, box; > c c > l | l. > Message#Effect > _ > .TH > ``Good Lord! An endless stream of snakes pours forth!''#3-4 snakes appear > ``The fountain bubbles furiously for a moment, then calms.''#makemon failed > _ > ``You have unleashed a water demon!''#Infrequent, but dangerous > ``Grateful for his release, he grants you a wish!''#Very unlikely (3%) > _ > ``You have attracted a water nymph!''#Nymph appears, will steal > ``A large bubble rises to the surface and pops.''#makemon failed > _ > ``Water gushes forth from the overflowing fountain!''#Drowning pools > _ > ``You spot a gem in the sparkling waters!''#Real gem appears > _ > ``The fountain dries up!''#Usually happens after 2-5 dips > _ > ``The cool draught refreshes you.''#Decreases hunger > _ > ``The water is foul! You gag and vomit.''#Hunger > ``What a relief!''#Cures if already sick > _ > ``The water is contaminated!''#Poison damage, - strength > ``Perhaps it is run off from the nearby orange farm.''#If poison resistant > _ > ``This water's no good!''#Curses an object, hunger > _ > ``You see an image of someone stalking you. But it disappears.''#Permanent see invisible > _ > ``You sense the presence of monsters.''#Detect monster > ``You feel oddly disturbed.''#If no monsters > _ > ``This water gives you bad breath!''#Cause fear > _ > ``Your weapon rusts somewhat.''#-1 damage (swords only) > ``Your weapon looks quite rusted.''#If < -6 already > _ > ``A murky hand from the depths reaches up to bless the sword.''#+5 Excalibur > ``As the hand retreats, the fountain disappears!'' > _ > ``Well, it looks wet now.''#Sword may be stickeycursed > ``The water glows for a moment.''#Lift curse from weapon > ``A feeling of loss comes over you.''#Missed lift curse > _ > ``Your thirst is quenched.''#No effect > ``A strange tingling runs up your arm.''#No effect > ``You feel a sudden chill.''#No effect > ``An urge to take a bath nearly overwhelms you.''#No effect > ``Far below you, you see coins glistening in the water.''#No effect > .TE > .S > .NH 1 > FOOD > .NH 2 > Hunger, Weakness and Death > .PP 749,751c863,865 < ' < .H 2 "Monsters" < ' --- > .NH 2 > Monsters > .PP 760,762c874,876 < ' < .H 2 "Food Items" < ' --- > .NH 2 > Food Items > .PP 776,778c890,892 < ' < .H 2 "Tins" < ' --- > .NH 2 > Tins > .PP 790,792c904,906 < ' < .H 2 "Food Attribute Index" < ' --- > .NH 2 > Food Attribute Index > .PP 816,818c930,1026 < .P < .so food.tbl < .P --- > .PP > .TS > tab (#),center,expand,box; > l c c c c > l | n n n | l. > Name#Chance#Weight#Energy#Remarks > _ > food ration #46#4#800 > tripe ration#16#2#200#50% chance of vomiting. > pancake#3#1#200 > dead lizard#3#1#40#Eat to avoid turning to stone. > fortune cookie#7#1#40 > carrot#2#1#50 > slice of pizza#5#1#250 > cream pie#3#1#100 > tins:#7#1#0 > - spinach#50#7#600#Adds strength > - peaches#8#8#40 > - salmon#8#7#60#Slippery hands for 1-15 turns > - apple juice#8#7#20 > - substance#8#7#500#Tastes awful, adds experience. > - rotten meat#8#7#-50#Causes vomiting. > - empty can#8#7#0 > orange#1#1#80 > apple#1#1#50 > pear#1#1#50 > melon#1#1#100 > banana#1#1#80 > candy bar#1#1#100 > egg#1#1#80 > clove of garlic#1#1#40#Wield against vampires. > lump of royal jelly #0#1#200#Cures xans, strength + > .TE > .TS H > tab (#),center,expand,box; > l c c c > l | n n | l. > Name#Weight#Energy#Remarks > _ > .TH > dead human#40#400#Permanent aggravate monster. > dead giant ant#3#30#Poisonous. > dead giant bat#3#30#Confusion. > dead centaur#50#500 > dead dragon#150#1500#Fire resistance. > dead floating eye#1#10#Telepathy, damage > dead freezing sphere#1#10#Cold resistance. > dead gnome#10#100 > dead hobgoblin#20#200 > dead stalker#40#400#See invisible. > dead jackal#10#100 > dead kobold#10#100#Poisonous. > dead leprechaun#40#400#Teleport ability, damage. > dead mimic#40#400#Mimic a treasure chest. > dead nymph#40#400#Teleport ability, damage. > dead orc#20#200#Damage. > dead purple worm#70#700#Damage. > dead quantum mechanic#20#200#Teleport ability, damage. > dead rust monster#50#500#Damage. > dead snake#10#100#Poisonous. > dead troll#40#400 > dead umber hulk#50#500#Damage. > dead vampire#40#400Poisonous. > dead wraith#1#10#Gain level. > dead xorn#70#700 > dead yeti#70#700#Cold resistance. > dead zombie#3#30 > dead acid blob#3#30#Poisonous. > dead giant beetle#1#10#Poisonous. > dead cockatrice#3#30#Instant death. > dead dog#20#200#Aggravate monsters. > dead ettin#3#30 > dead fog cloud#1#10 > dead gelatinous cube#10#100 > dead homunculus#20#200#Poisonous. > dead imp#1#10 > dead jaguar#30#300#Gain level? > dead killer bee#1#10#Poison resistance. > dead leocrotta#50#500 > dead minotaur#70#700# > dead nurse#40#400#Heal, aggravate monsters. > dead owlbear#70#700 > dead piercer#20#200 > dead quivering blob#10#100 > dead giant rat#3#30 > dead giant scorpion#10#100#Poisonous. > dead tengu#30#300#Teleport ability. > dead unicorn#30#300#Damage. > dead violet fungus#10#100#Hallucinogenic. > dead long worm#50#500 > dead xan#30#300#Damage. > dead yellow light#1#10#Confusion, vision++ > dead zruty#60#600#Damage. > dead giant#70#700#Strength++. > dead daemon#80#800 > .TE > .PP 825,831c1033,1135 < .H 1 "MONSTERS" < ' < .H 2 "Monster Data Index" < ' < .so monster.tbl < .P < .H 2 "Descriptions" --- > .NH 1 > MONSTERS > .NH 2 > Monster Data Index > .PP > The descriptions are as follows: > .RS > .RS > .IP \fImlev\fR 12 > Monster's level. > .IP \fImmove\fR > Non-Spelunkers have a \fImmove\fR of 12. > .IP \fIac\fR > Monster's armor class. > .IP Damage > Monster's basic attack on you. Note that quasits, jaguars, dragons, > etc. have extra attacks. > .IP * > Whether monster is large. Determines weapon damage. > .IP \(dg > Monsters specific to NetHack. > .RE > .RE > .LP > .TS H > tab (#),center,expand,box; > c c c c c c c > c l | n n n | l n. > Symbol#Monster#\fImlev\fR#\fImmove\fR#\fIac\fR#Damage#XP > _ > .TH > A#giant ant*#3#18#3#1d6#16 > B#bat#1#22#8#1d4#2 > C#centaur*#4#18#4#1d6#17 > D#dragon*#10#9#-1#3d10+2(1d8)#257 > E#floating eye#2#1#9#0d0#5 > F#freezing sphere#2#13#4#6d6#5 > G#gnome#1#6#5#1d6#2 > H#hobgoblin#1#9#5#1d8#2 > I#invisible stalker*#8#12#3#4d4#131 > J#jackal#0#12#7#1d2#1 > K#keystone kop\(dg#1#6#7#1d4# > K#kobold#1#6#7#1d4#2 > L#leprechaun#5#15#8#1d2#26 > M#mimic#7#3#7#3d4#100 > N#nymph#6#12#9#1d2#37 > O#orc#2#9#6#1d8#5 > P#purple worm*#15#9#6#2d8#411 > Q#quantum mechanic\(dg#6#12#3#1d4# > Q#quasit#3#15#3#1d4+2(1d2)#10 > R#rust monster#10#18#3#0d0#171 > S#snake*#4#15#3#1d6#25 > T#troll*#7#12#4#2d6+2(1d6)#114 > U#umber hulk*#9#6#2#2d10+2(3d4)#169 > V#vampire*#8#12#1#1d6#199 > W#wraith#5#12#5#1d6#36 > X#xorn#8#9#-2#4d6+3(1d6)#149 > Y#yeti*#5#15#6#2(1d6)#26 > Z#zombie#2#6#8#1d8#5 > a#acid blob#2#3#8#0d0#9 > b#giant beetle*#4#6#4#3d4#17 > c#cockatrice#4#6#6#1d3#25 > d#dog#4#16#5#1d6#17 > d#large dog*#6#15#4#2d4#37 > d#little dog#2#18#6#1d6#17 > e#ettin*#10#12#3#2d8+3d#241 > f#fog cloud#3#1#0#1d6#24 > g#gelatinous cube*#4#6#8#2d4#17 > h#homunculus#2#6#6#1d3#5 > i#imp#2#6#2#1d4#15 > j#jaguar#4#15#6#1d8+2(1d3)+2(1d4)#17 > k#killer bee#4#14#4#2d4#17 > l#leocrotta*#6#18#4#3d6#37 > m#minotaur*#15#15#6#4d8#276 > n#nurse*#11#6#0#1d3#208 > o#owlbear*#5#12#5#2d6+2(1d6)+2d8#26 > p#piercer#3#1#3#2d6#10 > q#quivering blob#3#1#8#1d8#10 > r#giant rat#0#12#7#1d3#1 > r#rockmole\(dg#3#3#0#1d6# > s#giant spider\(dg*#5#15#3#1d4# > s#giant scorpion*#5#15#3#1d4+2(1d8)#36 > t#tengu#5#13#5#1d7#26 > u#unicorn#8#24#5#1d10#115 > v#violet fungi#3#1#7#1d4#10 > w#long worm*#8#3#5#1d4#115 > w#wumpus*#8#3#2#3d6# > x#xan#7#18#-2#2d4#118 > y#yellow light#3#15#0#0d0#24 > z#zruty#9#8#3#3d6#132 > #ghost*#10#3#-5#?#265 > &#demon*#10#9#-4#1d4#263 > ,#trapper*#12#3#3#0d0#303 > 1#wizard of yendor*#15#12#-2#1d12# > 2#mail daemon#\-#\-#\-#n/a# > 9#giant\(dg*#9#18#5#2d12# > :#chameleon#6#5#6#4d2#49 > ;#giant eel\(dg*#15#6#-3#3d6# > @#shopkeeper#10#18#0#4d8#40#165 > ~#lurker above*#10#3#3#0d0#151 > .TE > .NH 2 > Descriptions 833,834c1137,1139 < .LI < Acid Blob: Not edible. Does not attack unless confused, but when you hit --- > .RS > .IP "Acid Blob" 20 > Not edible. Does not attack unless confused, but when you hit 841,844c1146,1149 < .LI < Giant Beetle: Edible. Nothing else special. < .LI < Cockatrice: Very dangerous! Any hit will turn you to stone. Even if it --- > .IP "Giant Beetle" > Edible. Nothing else special. > .IP "Cockatrice" > Very dangerous! Any hit will turn you to stone. Even if it 858,859c1163,1164 < .LI < Dog: your dog, or that of a previous adventurer. If you throw tripe or --- > .IP "Dog" > your dog, or that of a previous adventurer. If you throw tripe or 879,888c1184,1193 < .LI < Ettin: in D&D, hard to surprise. In hack, hard to kill (meaner than a troll). < .LI < Fog Cloud: edible, weak, but difficult to kill. 24XP. A real bargain. < .LI < Gelatinous cube: Occasionally paralyzes. 23XP. < .LI < Homunculus: bite can put you to sleep. (Rare for wizards) Not edible. < .LI < Imp: Poor attack, but hard to hit. You might starve to death trying --- > .IP "Ettin" > in D&D, hard to surprise. In hack, hard to kill (meaner than a troll). > .IP "Fog Cloud" > edible, weak, but difficult to kill. 24XP. A real bargain. > .IP "Gelatinous cube" > Occasionally paralyzes. 23XP. > .IP "Homunculus" > bite can put you to sleep. (Rare for wizards) Not edible. > .IP "Imp" > Poor attack, but hard to hit. You might starve to death trying 890,893c1195,1198 < .LI < Jaguar: has multiple attacks, but does not inflict much damage. < .LI < Killer Bee: Like orcs, this denizen of the dungeon appears in swarms. --- > .IP "Jaguar" > has multiple attacks, but does not inflict much damage. > .IP "Killer Bee" > Like orcs, this denizen of the dungeon appears in swarms. 900,901c1205,1206 < .LI < Leocrotta: The leocrotta is a master of hit and run tactics. He tends to --- > .IP "Leocrotta" > The leocrotta is a master of hit and run tactics. He tends to 904,905c1209,1210 < .LI < Minotaur: The minotaur is the king of the mazes that exist on the lowest --- > .IP "Minotaur" > The minotaur is the king of the mazes that exist on the lowest 909,910c1214,1215 < .LI < Nurse: tends to a wear a ring, but not always. --- > .IP "Nurse" > tends to a wear a ring, but not always. 916,917c1221,1222 < .LI < Owlbear: If the owlbear gets a good hit on you, he will embrace you in a --- > .IP "Owlbear" > If the owlbear gets a good hit on you, he will embrace you in a 920,921c1225,1226 < .LI < Piercer: can drop from ceiling by surprise. --- > .IP "Piercer" > can drop from ceiling by surprise. 926,929c1231,1234 < .LI < Quivering Blob: Edible. Weak and slow. < .LI < Giant Rat or Rockmole\(dg: Both are edible. Rockmoles bore into walls --- > .IP "Quivering Blob" > Edible. Weak and slow. > .IP "Giant Rat or Rockmole\(dg" > Both are edible. Rockmoles bore into walls 931,932c1236,1237 < .LI < Giant Scorpion or Spider\(dg: poisonous sting. Edible --- > .IP "Giant Scorpion or Spider\(dg" > poisonous sting. Edible 939,940c1244,1245 < .LI < Tengu: The tengu tends to engage in guerilla tactics (like the leocrotta). --- > .IP "Tengu" > The tengu tends to engage in guerilla tactics (like the leocrotta). 943,944c1248,1249 < .LI < Unicorn: DON'T fight! this is a good guy. Throw gems at it. If the gems --- > .IP "Unicorn" > DON'T fight! this is a good guy. Throw gems at it. If the gems 950,953c1255,1258 < .LI < Violet Fungi: slow, edible. Sticks to you. < .LI < Long Worm or Wumpus: Has a long body (~) behind a head (w). --- > .IP "Violet Fungi" > slow, edible. Sticks to you. > .IP "Long Worm or Wumpus" > Has a long body (~) behind a head (w). 970c1275 < .P --- > .sp 973,974c1278,1279 < .LI < Xan: pricks your leg. More than one prick ruins your load-carrying --- > .IP "Xan" > pricks your leg. More than one prick ruins your load-carrying 979,980c1284,1285 < .LI < Yellow light: if it hits, it will blind you and disappear. Blindness is --- > .IP "Yellow light" > if it hits, it will blind you and disappear. Blindness is 983,985c1288,1290 < .LI < Zruty: nothing special. Hits a lot. < .LE --- > .IP "Zruty" > nothing special. Hits a lot. > .LP 987,988c1292,1293 < .LI < Giant Ant: poisonous sting can lower your strength. Moves several times --- > .IP "Giant Ant" > poisonous sting can lower your strength. Moves several times 990,991c1295,1296 < .LI < Giant Bat: jumps around. Not powerful, but so fast that it can hit you and --- > .IP "Giant Bat" > jumps around. Not powerful, but so fast that it can hit you and 994,997c1299,1302 < .LI < Centaur: Fast and powerful. Edible, but corpse is heavy. < .LI < Dragon: A mega-monster. Nasty attack or breathes fire. The second best reason --- > .IP "Centaur" > Fast and powerful. Edible, but corpse is heavy. > .IP "Dragon" > A mega-monster. Nasty attack or breathes fire. The second best reason 1008,1009c1313,1314 < .LI < Floating Eye: Gaze can paralyze you, leaving you game for monsters. It --- > .IP "Floating Eye" > Gaze can paralyze you, leaving you game for monsters. It 1020,1021c1325,1326 < .LI < Freezing Sphere: eating corpse gives protection from cold as ring, but --- > .IP "Freezing Sphere" > eating corpse gives protection from cold as ring, but 1028,1031c1333,1336 < .LI < Gnome: edible. < .LI < Hobgoblin: edible \- good food source. Attack can do up to 8 points --- > .IP "Gnome" > edible. > .IP "Hobgoblin" > edible \- good food source. Attack can do up to 8 points 1033,1034c1338,1339 < .LI < Invisible Stalker: this monster is invisible; the letter is what you --- > .IP "Invisible Stalker" > this monster is invisible; the letter is what you 1038,1039c1343,1344 < .LI < Jackal: usually edible, but seems to rot fast, or perhaps sometimes start --- > .IP "Jackal" > usually edible, but seems to rot fast, or perhaps sometimes start 1041,1042c1346,1347 < .LI < Keystone Kop: The guys that come to get you when you rob a store. Do not --- > .IP "Keystone Kop" > The guys that come to get you when you rob a store. Do not 1047,1048c1352,1353 < .LI < Leprechaun: if it hits while you are carying gold, will do no damage but --- > .IP "Leprechaun" > if it hits while you are carying gold, will do no damage but 1055,1056c1360,1361 < .LI < Mimic: Poses as object in shop or elsewhere. Step outside shop, the items --- > .IP "Mimic" > Poses as object in shop or elsewhere. Step outside shop, the items 1065,1066c1370,1371 < .LI < Nymph: Seduces you and swipes many possessions, including at least one armor --- > .IP "Nymph" > Seduces you and swipes many possessions, including at least one armor 1073,1074c1378,1379 < .LI < Orc: Always appear in swarms. If you see one, there are others. --- > .IP "Orc" > Always appear in swarms. If you see one, there are others. 1079,1080c1384,1385 < .LI < Purple Worm: Not that hard to deal with, by the time you get to that --- > .IP "Purple Worm" > Not that hard to deal with, by the time you get to that 1084,1085c1389,1390 < .LI < Quasit or Quantum Mechanic\(dg: Fast (3 spaces and/or attacks per move), --- > .IP "Quasit or Quantum Mechanic\(dg" > Fast (3 spaces and/or attacks per move), 1088,1089c1393,1394 < .LI < Rust Monster: Rusts armor when it hits. Items that will rust: all armor --- > .IP "Rust Monster" > Rusts armor when it hits. Items that will rust: all armor 1096,1099c1401,1404 < .LI < Snake: can hide under items on floor. Can appear in numbers from fountains. < .LI < Troll: in D&D and rogue, regenerates its wounds. Hack Trolls do not seem --- > .IP "Snake" > can hide under items on floor. Can appear in numbers from fountains. > .IP "Troll" > in D&D and rogue, regenerates its wounds. Hack Trolls do not seem 1101,1102c1406,1407 < .LI < Umber Hulk: chance of confusing you (as potion) if you catch sight of it. --- > .IP "Umber Hulk" > chance of confusing you (as potion) if you catch sight of it. 1106,1107c1411,1412 < .LI < Vampire: Hits from the vampire reduce your maximum hit points, --- > .IP "Vampire" > Hits from the vampire reduce your maximum hit points, 1111,1112c1416,1417 < .LI < Wraith: in D&D, drains one level/hit. Drops you an experience level if it --- > .IP "Wraith" > in D&D, drains one level/hit. Drops you an experience level if it 1119,1120c1424,1425 < .LI < Xorn: In Hack, a xorn is a tough monster, about the same as --- > .IP "Xorn" > In Hack, a xorn is a tough monster, about the same as 1122,1126c1427,1431 < .LI < Yeti: gives cold resistance when eaten. < .LI < Zombie: edible. < .LI @) --- > .IP "Yeti" > gives cold resistance when eaten. > .IP "Zombie" > edible. > .IP @ 10 1142c1447 < .LI ,) --- > .IP , 1158c1463 < .P --- > .sp 1162c1467 < .LI &) --- > .IP & 1174c1479 < .LI ~) --- > .IP ~ 1176c1481 < .LI :) --- > .IP : 1184c1489 < .LI "`` '')" --- > .IP "`` ''" 1203c1508 < .LI ;) --- > .IP ; 1207c1512 < .LI 1) --- > .IP 1 1210c1515 < .LI 2) --- > .IP 2 1213c1518 < .LI 9) --- > .IP 9 1216,1223c1521,1585 < .LE < .H 1 "WEAPONS AND ARMOR" < .H 2 "Weapons" < .P < .so weapon.tbl < ' < .H 2 "Armor Items" < ' --- > .RE > .LP > .NH 1 > WEAPONS AND ARMOR > .NH 2 > Weapons > .sp > .IP Key: > C=Chance, W=Weight, SD=Small damage, LD=Large damage > *=pole arm, \(dg=NetHack only > .IP Notes: > Pole arms consist of a 5-9 foot pole capped with the implement described. > .LP > .TS H > tab (#),center,box; > c c c c c c > l | n n n n | l. > Name#C#W#SD#LD#Description > _ > .TH > arrow#6#0#6#6 > sling bullet#6#0#4#6#see sling > crossbow bolt#6#0#4#6 > dart#6#0#3#2 > shuriken#3#0#8#6#throwing star > rock#4#1#3#3 > boomerang#1#3#9#9 > mace#6#3#6#7# > axe#5#3#6#4 > flail#5#3#6#5#stick w/spiked ball & chain > long sword#5#3#8#12#3-4' sword > two handed sword#4#4#12#12#5-6' sword (no shield) > dagger#4#3#4#3 > worm tooth#0#4#2#2#see crysknife > crysknife#0#3#10#10#enchanted worm tooth > aklys#1#3#6#3#spear-thrower > bardiche*#1#3#4#4#5' shaft with wide axe > bec de corbin*#1#3#8#6#axe head/spike > bill-guisarme*#1#3#4#10#spearhead/hook > club#1#3#6#3 > fauchard*#1#3#6#8#sickle blade > glaive*#1#3#6#10#straight blade > guisarme*#1#3#4#8#sharp pruning hook > halberd*#1#3#10#6#spearhead with axe > lucern hammer*#1#3#4#6#forward & down-curving spikes > javelin#1#3#6#6 > katana#1#3#12#12#japanese sword > lance*#1#3#6#8 > morning star#1#3#4#6#spiked ball on stick > partisan*#1#3#6#6#spearhead w/double axe > ranseur*#1#3#4#4#broad spearhead w/hilt > scimitar#1#3#8#8#large knife > spetum*#1#3#6#6#spearhead w/catching blades > broad sword#1#3#4#6#3-4' chopping sword > short sword#1#3#6#8#2-3' sword > trident#1#3#6#4#three-pronged fork > voulge*#1#3#4#4#single-edge blade > spear#4#3#6#8 > bow#4#3#4#6 > sling#4#3#6#6#uses bullets or rocks > crossbow#5#3#4#6 > .TE > .NH 2 > Armor Items > .PP 1238c1600 < .sp --- > .PP 1255c1617 < .P --- > .PP 1257,1258c1619,1621 < .P < .H 3 "Elven Cloaks" --- > .NH 3 > Elven Cloaks > .PP 1263c1626,1628 < .H 3 "Helmets" --- > .NH 3 > Helmets > .PP 1267c1632,1634 < .H 3 "Gloves" --- > .NH 3 > Gloves > .PP 1285c1652,1654 < .H 3 "Armor" --- > .NH 3 > Armor > .PP 1291,1294c1660,1664 < .H 1 "SCROLLS, POTIONS, RINGS AND WANDS" < ' < .H 2 " Scrolls" < ' --- > .NH 1 > SCROLLS, POTIONS, RINGS AND WANDS > .NH 2 > Scrolls > .PP 1299c1669 < .P --- > .PP 1301c1671 < .P --- > .PP 1319c1689 < .P --- > .PP 1321,1322c1691,1693 < .LI < genocide: everyone's favorite scroll. --- > .RS > .IP "genocide" 20 > everyone's favorite scroll. 1331,1332c1702,1703 < .LI < destroy armor: Destroys outermost layer of armor. If you are wearing --- > .IP "destroy armor" > Destroys outermost layer of armor. If you are wearing 1335,1336c1706,1707 < .LI < enchant armor: As destroy armor, but +1 added to enchantment. --- > .IP "enchant armor" > As destroy armor, but +1 added to enchantment. 1339,1340c1710,1711 < .LI < enchant weapon: weapon in hand or random if barehanded. Otherwise as --- > .IP "enchant weapon" > weapon in hand or random if barehanded. Otherwise as 1342c1713 < .P --- > .sp 1351,1352c1722,1723 < .LI < damage weapon: -1 added to weapon. No effect on or of stickeycurse. --- > .IP "damage weapon" > -1 added to weapon. No effect on or of stickeycurse. 1356,1359c1727,1730 < .LI < food/gold/object/monster detection: briefly see all on level. < .LI < magic mapping: all rooms, corridors, secret doors and stairs on level --- > .IP "food/gold/object/monster detection" > briefly see all on level. > .IP "magic mapping" > all rooms, corridors, secret doors and stairs on level 1361,1362c1732,1733 < .LI < amnesia: accumulated map of level lost, except for where you're standing. --- > .IP "amnesia" > accumulated map of level lost, except for where you're standing. 1366,1367c1737,1738 < .LI < teleportation: random spot on level. See ring of teleport control. --- > .IP "teleportation" > random spot on level. See ring of teleport control. 1369,1372c1740,1743 < .LI < fire: reduces your maximum hit points permanently. < .LI < taming: difficult to identify. If a monster is in sight, it becomes tame, --- > .IP "fire" > reduces your maximum hit points permanently. > .IP "taming" > difficult to identify. If a monster is in sight, it becomes tame, 1381,1382c1752,1753 < .LI < identify: identify one item. A few (perhaps 1 in 10) of these will ID --- > .IP "identify" > identify one item. A few (perhaps 1 in 10) of these will ID 1387,1388c1758,1759 < .LI < remove curse: gets rid of all stickeycurses on worn items. --- > .IP "remove curse" > gets rid of all stickeycurses on worn items. 1393,1394c1764,1765 < .LI < create monster: one monster in adjacent square, appropriate to level. --- > .IP "create monster" > one monster in adjacent square, appropriate to level. 1397,1398c1768,1769 < .LI < monster confusion: your hands begin to glow blue. The next monster you --- > .IP "monster confusion" > your hands begin to glow blue. The next monster you 1404,1405c1775,1776 < .LI < punishment: this cursed scroll outfits you with a ball and chain, --- > .IP "punishment" > this cursed scroll outfits you with a ball and chain, 1416,1417c1787,1788 < .LI < scare monster: Similar to rogue in use. If you pick up a scroll that --- > .IP "scare monster" > Similar to rogue in use. If you pick up a scroll that 1426,1427c1797,1798 < .LI < blank: this scroll "appears to be blank." This scroll may be utilized --- > .IP "blank" > this scroll "appears to be blank." This scroll may be utilized 1430,1434c1801,1805 < .LE < .P < ' < .H 2 "Potions" < ' --- > .RE > .LP > .NH 2 > Potions > .PP 1511,1513c1882,1884 < ' < .H 2 "Rings" < ' --- > .NH 2 > Rings > .PP 1531,1534c1902,1903 < .P < .VL 10 < .LI < NOTE: --- > .sp > .UL NOTE: 1536,1537d1904 < .LE < .P 1539,1540c1906,1909 < .LI < cold resistance: You are invulnerable to cold, including backblasts from --- > .RS > .RS > .IP "cold resistance" 25 > You are invulnerable to cold, including backblasts from 1542,1543c1911,1912 < .LI < fire resistance: You are invulnerable to fire, including backblasts from --- > .IP "fire resistance" > You are invulnerable to fire, including backblasts from 1545,1546c1914,1915 < .LI < teleport control: gives you control of teleport destination, no matter what --- > .IP "teleport control" > gives you control of teleport destination, no matter what 1549,1550c1918,1919 < .LI < regeneration: Regain extra one hit point per round (but increases food --- > .IP "regeneration" > Regain extra one hit point per round (but increases food 1552,1553c1921,1922 < .LI < conflict: causes monsters to attack each other instead of you, if they are --- > .IP "conflict" > causes monsters to attack each other instead of you, if they are 1555,1560c1924,1929 < .LI < hunger: Increases hunger. < .LI < stealth: Monsters don't wake up when you enter a room. < .LI < searching: finds secret doors/traps more easily, and occasionally without --- > .IP "hunger" > Increases hunger. > .IP "stealth" > Monsters don't wake up when you enter a room. > .IP "searching" > finds secret doors/traps more easily, and occasionally without 1563,1566c1932,1935 < .LI < increase damage: Increases the damage you do to monsters when hitting them. < .LI < protection: Increases your armor class and probably your (internal) saving --- > .IP "increase damage" > Increases the damage you do to monsters when hitting them. > .IP "protection" > Increases your armor class and probably your (internal) saving 1568,1569c1937,1938 < .LI < teleportation: teleports you randomly about every once in a while. No way --- > .IP "teleportation" > teleports you randomly about every once in a while. No way 1574,1575c1943,1944 < .LI < adornment: useless in rogue, but in Hack it protects against nymphs --- > .IP "adornment" > useless in rogue, but in Hack it protects against nymphs 1577,1578c1946,1947 < .LI < resistance to poison: You are invulnerable to poison (including poison --- > .IP "resistance to poison" > You are invulnerable to poison (including poison 1581,1584c1950,1953 < .LI < gain strength: Just what it says. Increments as with ring of protection. < .LI < protection from shape changers: Forces chameleons to take on their --- > .IP "gain strength" > Just what it says. Increments as with ring of protection. > .IP "protection from shape changers" > Forces chameleons to take on their 1586,1587c1955,1956 < .LI < warning: glows in various colors, which may be indications of approaching --- > .IP "warning" > glows in various colors, which may be indications of approaching 1589,1590c1958,1959 < .LI < levitation: equivalent to a potion of levitation when worn. Has minor --- > .IP "levitation" > equivalent to a potion of levitation when worn. Has minor 1594,1596c1963,1967 < .LI < see invisible: same as potion. < .P --- > .IP "see invisible" > same as potion. > .RE > .RE > .PP 1601,1604c1972,1975 < .LE < ' < .H 2 "Wands" < ' --- > .LP > .NH 2 > Wands > .PP 1622c1993 < .P --- > .PP 1624d1994 < .P 1626,1627c1996,1999 < .LI < Wishing: you usually get 3 wishes, and wishing for wands of wishing --- > .RS > .RS > .IP "Wishing" 20 > you usually get 3 wishes, and wishing for wands of wishing 1637,1638c2009,2012 < .BL < .LI --- > .sp > .RS > .RS > .IP o 1640c2014 < .LI --- > .IP o 1642c2016 < .LI --- > .IP o 1644c2018 < .LI --- > .IP o 1646,1647c2020,2022 < .LE < .P --- > .RE > .RE > .sp 1653,1654c2028,2030 < .LI < Drain Life: usually kills target creature, taking --- > .LP > .IP "Drain Life" > usually kills target creature, taking 1656,1657c2032,2033 < .LI < Sleep: of variable duration, and doesn't seem to work on bats. Some --- > .IP "Sleep" > of variable duration, and doesn't seem to work on bats. Some 1660,1661c2036,2037 < .LI < Fire, Cold, Lightning, Magic Missile: all fire rays/bolts/zaps which do --- > .IP "Fire, Cold, Lightning, Magic Missile" > all fire rays/bolts/zaps which do 1664,1665c2040,2041 < .LI < Striking: wand hits the first monster in the direction you point it, even --- > .IP "Striking" > wand hits the first monster in the direction you point it, even 1667,1668c2043,2044 < .LI < Polymorph: turns one monster or thing into a random other. --- > .IP "Polymorph" > turns one monster or thing into a random other. 1682,1683c2058,2059 < .LI < Make invisible: makes monster invisible, permanently. --- > .IP "Make invisible" > makes monster invisible, permanently. 1687,1688c2063,2064 < .LI < Teleport monster: monster teleported to random spot on level. --- > .IP "Teleport monster" > monster teleported to random spot on level. 1692,1693c2068,2069 < .LI < Haste monster: monster moves twice as fast. Use on dog, but watch you --- > .IP "Haste monster" > monster moves twice as fast. Use on dog, but watch you 1695,1696c2071,2072 < .LI < Slow monster: monster moves at half speed. Some monsters get multiple --- > .IP "Slow monster" > monster moves at half speed. Some monsters get multiple 1699,1700c2075,2076 < .LI < Digging: This produces new corridor sections, and doors where the ray --- > .IP "Digging" > This produces new corridor sections, and doors where the ray 1702,1703c2078,2079 < .LI < Undead turning: somewhat like fear, but no effect on most monsters. --- > .IP "Undead turning" > somewhat like fear, but no effect on most monsters. 1707,1708c2083,2084 < .LI < Create monster: Creates a monster next to you, just like the scroll. --- > .IP "Create monster" > Creates a monster next to you, just like the scroll. 1711,1712c2087,2088 < .LI < Cancellation: Should knock out any magical abilities of the monster. --- > .IP "Cancellation" > Should knock out any magical abilities of the monster. 1728,1729c2104,2105 < .LI < Secret door detection: discovers all secret doors in room or in sight in --- > .IP "Secret door detection" > discovers all secret doors in room or in sight in 1733,1736c2109,2112 < .LI < Light: lights up dark rooms. Usually comes in 10+ charges. < .LI < Probing: Gives stats on a creature in the direction you indicate. Tells --- > .IP "Light" > lights up dark rooms. Usually comes in 10+ charges. > .IP "Probing" > Gives stats on a creature in the direction you indicate. Tells 1738,1739c2114,2119 < .LE < .H 3 "Don't shoot your own foot off." --- > .RE > .RE > .LP > .NH 3 > Don't shoot your own foot off. > .PP 1749c2129,2131 < .H 3 "Test them first." --- > .NH 3 > Test them first. > .PP 1756c2138,2140 < .H 1 "EXTENDED COMMAND SET" --- > .NH 1 > EXTENDED COMMAND SET > .PP 1760,1761c2144,2146 < .VL 10 < .LI #dip --- > .RS > .RS > .IP #dip 10 1769c2154 < .LI #pray --- > .IP #pray 1774c2159 < .LI #sit --- > .IP #sit 1778c2163 < .LI #wipe --- > .IP #wipe 1780c2165 < .LI #breathe --- > .IP #breathe 1782c2167 < .LI #remove --- > .IP #remove 1784c2169 < .LI #cast --- > .IP #cast 1786,1788c2171,2176 < ' < .H 2 "Spells and Spellbooks" < ' --- > .RE > .RE > .LP > .NH 2 > Spells and Spellbooks > .PP 1794c2182 < .P --- > .PP 1820c2208 < .P --- > .PP 1824c2212 < .P --- > .PP 1835c2223 < .P --- > .PP 1838,1839c2226,2230 < .H 1 "ITEMS (Tools, Gems, etc.)" < .H 2 "Tools" --- > .NH 1 > ITEMS (Tools, Gems, etc.) > .NH 2 > Tools > .PP 1841,1842c2232,2234 < ' < .H 3 "Whistles" --- > .NH 3 > Whistles > .PP 1849,1850c2241,2243 < .P < .H 3 "Icebox" --- > .NH 3 > Icebox > .PP 1855,1856c2248,2250 < .P < .H 3 "Camera" --- > .NH 3 > Camera > .PP 1859,1860c2253,2255 < .P < .H 3 "Pickaxe" --- > .NH 3 > Pickaxe > .PP 1864,1865c2259,2261 < .P < .H 3 "Leash" --- > .NH 3 > Leash > .PP 1868c2264,2266 < .H 3 "Can Opener" --- > .NH 3 > Can Opener > .PP 1870,1872c2268,2270 < ' < .H 2 "Amulet" < ' --- > .NH 2 > Amulet > .PP 1879,1881c2277,2279 < ' < .H 2 "Gems" < ' --- > .NH 2 > Gems > .PP 1905,1906c2303,2307 < .H 1 "TRICKS AND OTHER NON-INTUITIVE ACTIONS" < .H 2 "Elbereth" --- > .NH 1 > TRICKS AND OTHER NON-INTUITIVE ACTIONS > .NH 2 > Elbereth > .PP 1927c2328 < .P --- > .PP 1934c2335,2337 < .H 2 "Orcrist" --- > .NH 2 > Orcrist > .PP 1937c2340,2342 < .H 2 "Excalibur" --- > .NH 2 > Excalibur > .PP 1941c2346,2348 < .H 2 "Hit Points and Nurses" --- > .NH 2 > Hit Points and Nurses > .PP 1947c2354,2356 < .H 2 "Your Score" --- > .NH 2 > Your Score > .PP 1958c2367,2369 < .H 2 "Luck" --- > .NH 2 > Luck > .PP 2006c2417 < .P --- > .PP 2037c2448 < .P --- > .PP